The short name of the move is 'Absorbti.'

The human-readable description of the effect is: {agent} attempts to absorb stamina from {patient}!

Targeting:

This move is targeted by the Controller on a single enemy mon. This is a melee move, which requires close physical proximity to the target and can only be used on flying targets if the user is also flying. This move is affected by the user being taunted, meaning that if it is used by a taunted mon, they will attack the taunter rather than their assigned target.

Use Costs:

This move costs 1.0 energy points to use. Using this move improves the morale of the mon using it by 1.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 2 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is -1 * (2d4+12) which will range from -20 to -14 before any applicable modifications for stats or conditions. This effect does not produce critical hits.

This effect is of the elemental type(s) Ocean. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 3 which will range between 3 and 3 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
2
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is 1 * (0d0-75) which will range from -75 to -75 before any applicable modifications for stats or conditions. This effect cannot reduce the value of the stat below zero, but also cannot increase it above its nominal fullscale value. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds. The modifier roll is carried forward from the previous effect, and the modifier roll of this effect is interpreted as a percentage by which to multiply it to obtain the modifier result of this effect.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.