| 1 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (2d2+4) which will range from -8 to -6 before any applicable modifications for stats or conditions. This move may inflict a flinch, preventing the patient from doing a move if they have not already done so during the round. This effect is of the elemental type(s) Metal. This effect does not appertain to an effect family. The physical fraction of the effect is 80% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 75 which will range between 75 and 75 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain. If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty. |
| 2 | This effect affects the flying status of the patient. This effect occurs instantly, and the duration field is ignored. The number of turns of flight to be added to the flight counter is -1 * (1d6+6) This effect is of the elemental type(s) Metal. This effect does not appertain to an effect family. The physical fraction of the effect is 50% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds. If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty. |