| 1 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (1d10+30) which will range from -40 to -31 before any applicable modifications for stats or conditions. This move may inflict a flinch, preventing the patient from doing a move if they have not already done so during the round. This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 100% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 8 which will range between 8 and 8 before stat and condition adjustments. If successful, this effect will produce a base crowd response of 1 bloodlust, 0 thrills, 0 majesty and 0 beauty. |
| 2 | This effect imposes or removes a lock on the patient. This effect recurs for every turn of its duration unless aborted. The lock to be altered is number 0. This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Mental. The physical fraction of the effect is 0% The duration of the effect is 1 * (1d4+1) which will range between 2 and 5 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 10 which will range between 10 and 10 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation. If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty. |