The short name of the move is 'TurbSped.'

Targeting:

This is a self-targeted move; the user is the (nominal) target. It may still affect other mons, but they are not explicitly targeted by the Controller.

Use Costs:

This move costs 3 energy points to use. This move damages the morale of the mon using it, by 4.0 points (usually due to the hazard it presents to the user.) The minimum morale for a mon to use this move is 10.0 points. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 5 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is AGI and the value of the modifier is 1 * (2d2+1) which will range from 3 to 5 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Artificial Buff. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 1 * (0d0+0) which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 2 thrills, 2 majesty and 0 beauty.
2
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is DEX and the value of the modifier is 1 * (2d2+1) which will range from 3 to 5 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Artificial Buff. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 97 which will range between 97 and 97 before stat and condition adjustments. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 2 thrills, 2 majesty and 0 beauty.
3
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is AGI and the value of the modifier is 1 * (1d4+25) which will range from 26 to 29 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Artificial Buff. The physical fraction of the effect is 0% The duration of the effect is 1 * (1d6+10) which will range between 11 and 16 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 1 * (0d0+0) which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
4
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is DEX and the value of the modifier is 1 * (1d4+25) which will range from 26 to 29 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Artificial Buff. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 97 which will range between 97 and 97 before stat and condition adjustments. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
5
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is 0 which will range from 0 to 0 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value.

This effect is of the elemental type(s) Metal. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.