Crystal Caltrops

The short name of the move is 'CrysCalt.'

The human-readable description of the effect is: {agent} fires a spray of crystal shards onto the battlefield.

Targeting:

This is a self-targeted move; the user is the (nominal) target. It may still affect other mons, but they are not explicitly targeted by the Controller.

Use Costs:

This move costs 1.0 energy points to use. Using this move improves the morale of the mon using it by 1.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used a maximum of 1 times per battle without reloading.

Effects:

This move has 2 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is AGI and the value of the modifier is -1 * (1d3+2) which will range from -5 to -3 before any applicable modifications for stats or conditions. This effect cannot reduce the value of the stat below zero, but also cannot increase it above its nominal fullscale value. This effect does not produce critical hits.

This effect is of the elemental type(s) Crystal. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The effect is applicable to any mon in play not otherwise excluded. Failure of this effect terminates the execution of the effect chain. The to-hit test of this effect always succeeds. This effect is not applicable to mons who are currently flying.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 1 beauty.
2
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is -1 * (1d8+2) which will range from -10 to -3 before any applicable modifications for stats or conditions. This move may inflict a flinch, preventing the patient from doing a move if they have not already done so during the round.

This effect is of the elemental type(s) Crystal. This effect does not appertain to an effect family. The physical fraction of the effect is 70% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The effect is not applicable to the user. The effect is applicable to any mon in play not otherwise excluded. The effect is not applicable to allies of the user. This effect is not applicable to mons who are currently flying.

If successful, this effect will produce a base crowd response of 1 bloodlust, 0 thrills, 0 majesty and 0 beauty.