| 1 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is MP and the value of the modifier is 10 which will range from 10 to 10 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value. This effect does not produce critical hits. The agent's WIL increases the effect size. This effect is of the elemental type(s) Aether. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The effect is not applicable to the user. The effect is applicable to any mon in play not otherwise excluded. The effect is not applicable to allies of the user. The to-hit test of this effect always succeeds. If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 1 beauty. |
| 2 | This effect forces the patient to repeat their last move. This effect occurs instantly, and the duration field is ignored. This effect does not have any parameters yet. This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 90 which will range between 90 and 90 before stat and condition adjustments. The test is a percentage chance and does not use the regular to-hit calculation. If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty. |