Dance of Submission

The short name of the move is 'DancSubm.'

The human-readable description of the effect is: {agent} dances furiously!

Targeting:

This move is targeted by the Controller on a single enemy mon. This move can be copied by move-copying effects.

Use Costs:

This move costs 5.0 energy points to use. This move damages the morale of the mon using it, by 1.0 points (usually due to the hazard it presents to the user.) The minimum morale for a mon to use this move is 2.0 points. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 2 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is -1 * (1d6+6) which will range from -12 to -7 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits. The agent's WIL increases the effect size. This move always inflicts a flinch, preventing the patient from doing a move during the round if they have not already done so when this effect is executed.

This effect is of the elemental type(s) Aether. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 1 beauty.
2
This effect manipulates flags or mon conditions. This effect occurs instantly, and the duration field is ignored.



This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 90 which will range between 90 and 90 before stat and condition adjustments. The effect is applicable to any mon in play not otherwise excluded. The effect is not applicable to allies of the user. The effect is not applicable to enemies of the user. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.