Divine Aid

Buffs randomly one of WIL, EDF, EAT, DEX or AGI of all allies. Can only be used once per battle.


The short name of the move is 'DivinAid.'

The human-readable description of the effect is: {agent} calls on divine power for help!

Targeting:

This move can target the allied side. This move can be copied by move-copying effects.

Use Costs:

This move costs 10.0 energy points to use. Using this move improves the morale of the mon using it by 10.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used a maximum of 1 times per battle without reloading.

Effects:

This move has 7 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is EAT and the value of the modifier is 1 * (2d2+6) which will range from 8 to 10 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 14 which will range between 14 and 14 before stat and condition adjustments. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 2 majesty and 0 beauty.
2
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is EDF and the value of the modifier is 1 * (2d2+6) which will range from 8 to 10 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 17 which will range between 17 and 17 before stat and condition adjustments. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 2 majesty and 0 beauty.
3
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is PAT and the value of the modifier is 1 * (2d2+6) which will range from 8 to 10 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 20 which will range between 20 and 20 before stat and condition adjustments. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 2 majesty and 0 beauty.
4
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is PDF and the value of the modifier is 1 * (2d2+6) which will range from 8 to 10 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 25 which will range between 25 and 25 before stat and condition adjustments. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 2 majesty and 0 beauty.
5
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is WIL and the value of the modifier is 1 * (2d2+6) which will range from 8 to 10 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 33 which will range between 33 and 33 before stat and condition adjustments. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 2 majesty and 0 beauty.
6
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is AGI and the value of the modifier is 1 * (2d2+6) which will range from 8 to 10 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 50 which will range between 50 and 50 before stat and condition adjustments. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 2 majesty and 0 beauty.
7
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is DEX and the value of the modifier is 1 * (2d2+6) which will range from 8 to 10 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 2 majesty and 0 beauty.