Drill Bore

The short name of the move is 'DrilBore.'

The human-readable description of the effect is: {topic} fires up a powerful drill!

Targeting:

This move is targeted by the Controller on a single enemy mon. This is a melee move, which requires close physical proximity to the target and can only be used on flying targets if the user is also flying. This move is affected by the user being taunted, meaning that if it is used by a taunted mon, they will attack the taunter rather than their assigned target.

Use Costs:

This move costs 9.0 energy points to use. Using this move improves the morale of the mon using it by 2.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 2 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is -1 * (2d4+25) which will range from -33 to -27 before any applicable modifications for stats or conditions.

This effect is of the elemental type(s) Metal. This effect does not appertain to an effect family. The physical fraction of the effect is 10% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 40 which will range between 40 and 40 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain.

If successful, this effect will produce a base crowd response of 1 bloodlust, 2 thrills, 3 majesty and 1 beauty.
2
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is WIL and the value of the modifier is -1 * (1d4+0) which will range from -4 to -1 before any applicable modifications for stats or conditions. This move always inflicts a flinch, preventing the patient from doing a move during the round if they have not already done so when this effect is executed.

This effect is of the elemental type(s) Metal. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 1 * (1d2+4) which will range between 5 and 6 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 20 which will range between 20 and 20 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty.