Earthquake Kick

A powerful melee kick move enhanced with Earth elemental damage; it also flinches its target on a hit and reduces their elemental power temporarily.


The short name of the move is 'EartKick.'

The human-readable description of the effect is: {topic} uses Earthquake Kick!

Targeting:

This move is targeted by the Controller on a single enemy mon. This is a melee move, which requires close physical proximity to the target and can only be used on flying targets if the user is also flying. This move is affected by the user being taunted, meaning that if it is used by a taunted mon, they will attack the taunter rather than their assigned target.

Use Costs:

This move costs 4.0 energy points to use. Using this move improves the morale of the mon using it by 1.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 2 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is -1 * (1d6+36) which will range from -42 to -37 before any applicable modifications for stats or conditions. The effect size is increased if the user is flying when this effect occurs. This move always inflicts a flinch, preventing the patient from doing a move during the round if they have not already done so when this effect is executed.

This effect is of the elemental type(s) Earth. This effect does not appertain to an effect family. The physical fraction of the effect is 40% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 6 which will range between 6 and 6 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain.

If successful, this effect will produce a base crowd response of 1 bloodlust, 0 thrills, 0 majesty and 0 beauty.
2
This effect imposes or removes a lock on the patient. This effect recurs for every turn of its duration unless aborted.

The lock to be altered is number 11.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 100% The duration of the effect is 1 * (1d4+4) which will range between 5 and 8 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 1 bloodlust, 0 thrills, 0 majesty and 0 beauty.