Electric Darts

Ammo limited attack which flinches all enemies and has a DEX-reducing effect on all enemies.


The short name of the move is 'ElecDart.'

The human-readable description of the effect is: {agent} fires a withering barrage of electric darts!

Targeting:

This move can target the enemy side.

Use Costs:

This move costs 14.0 energy points to use. Using this move improves the morale of the mon using it by 2.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used a maximum of 1 times per battle without reloading.

Effects:

This move has 2 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is -1 * (3d4+10) which will range from -22 to -13 before any applicable modifications for stats or conditions. Critical hits resulting from this effect are so-called exploding criticals and can do unbounded amounts of damage, though the chances of very high critical multipliers decay exponentially. This move always inflicts a flinch, preventing the patient from doing a move during the round if they have not already done so when this effect is executed.

This effect is of the elemental type(s) Lightning. This effect does not appertain to an effect family. The physical fraction of the effect is 70% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is -1 * (255d255-5) which will range between -65020 and -250 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain.

If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 1 majesty and 0 beauty.
2
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is DEX and the value of the modifier is -1 * (1d2+2) which will range from -4 to -3 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits.

This effect is of the elemental type(s) Lightning. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty.