Eye of Perdition

The user curses the target, lowering all of their stats.


The short name of the move is 'EyePerdi.'

The human-readable description of the effect is: {topic} chants ancient words of baleful power!

Targeting:

This move is likely unfinished because it has no target specification.

Use Costs:

This move costs 1.0 energy points to use. Using this move improves the morale of the mon using it by 1.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 4 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is EDF and the value of the modifier is -1 * (2d2+2) which will range from -6 to -4 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits. The agent's WIL increases the effect size.

This effect is of the elemental type(s) Aether. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
2
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is EAT and the value of the modifier is -1 * (2d2+2) which will range from -6 to -4 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits. The agent's WIL increases the effect size.

This effect is of the elemental type(s) Aether. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
3
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is AGI and the value of the modifier is -1 * (2d2+2) which will range from -6 to -4 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits. The agent's WIL increases the effect size.

This effect is of the elemental type(s) Aether. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
4
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is DEX and the value of the modifier is -1 * (2d2+2) which will range from -6 to -4 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits. The agent's WIL increases the effect size.

This effect is of the elemental type(s) Aether. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.