The mon creates a gust of freezing wind, which has a chance to affect all enemies on the field. They may also become temporarily frozen and unable to act. The move starts out weak, but if repeated turn after turn, it becomes more powerful.
The human-readable description of the effect is: {agent} creates a gust of freezing wind!
| 1 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (1d3+8) which will range from -11 to -9 before any applicable modifications for stats or conditions. The stat modulator is boosted by fifty percent for each turn in a row this move is repeated. This effect is of the elemental type(s) Ocean. This effect does not appertain to an effect family. The physical fraction of the effect is 10% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 1 * (0d0+5) which will range between 5 and 5 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain. If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 1 majesty and 1 beauty. |
| 2 | This effect manipulates flags or mon conditions. This effect recurs for every turn of its duration unless aborted. This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Ice. The physical fraction of the effect is 0% The duration of the effect is 1 * (1d2+1) which will range between 2 and 3 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 1 * (0d0+20) which will range between 20 and 20 before stat and condition adjustments. The element filter is Ice. The test is a percentage chance and does not use the regular to-hit calculation. If successful, this effect will produce a base crowd response of 1 bloodlust, 1 thrills, 0 majesty and 0 beauty. |