The short name of the move is 'HealLove.'

The human-readable description of the effect is: {topic} is full of healing energy.

Targeting:

This move is targeted by the Controller on a single allied mon, but not on the user. This is a melee move, which requires close physical proximity to the target and can only be used on flying targets if the user is also flying.

Use Costs:

This move costs 10.0 energy points to use. This move does not inherently affect the mon's morale. There is no minimum morale level requirement to use this move. This move can be used a maximum of 4 times per battle without reloading.

Effects:

This move has 2 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is 10 which will range from 10 to 10 before any applicable modifications for stats or conditions. The stat modulator is interpreted as a percentage of the nominal fullscale stat value. This effect cannot reduce the value of the stat below zero, but also cannot increase it above its nominal fullscale value. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 1 beauty.
2
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is EDF and the value of the modifier is 1 * (1d4+0) which will range from 1 to 4 before any applicable modifications for stats or conditions. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 1 beauty.