Magic Aura

The short name of the move is 'MagiAura.'

The human-readable description of the effect is: {agent} becomes surrounded by a magic aura.

Targeting:

This is a self-targeted move; the user is the (nominal) target. It may still affect other mons, but they are not explicitly targeted by the Controller.

Use Costs:

This move costs 6 energy points to use. Using this move improves the morale of the mon using it by 5 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 1 effects, which are thus:
1
This effect modifies a stat of the patient. This effect recurs for every turn of its duration unless aborted.

The stat to be modified is EDF and the value of the modifier is 10 which will range from 10 to 10 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Artificial Buff. The physical fraction of the effect is 0% The duration of the effect is 4 which will range between 4 and 4 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 1 beauty.