The short name of the move is 'Overload.'

Targeting:

This is a self-targeted move; the user is the (nominal) target. It may still affect other mons, but they are not explicitly targeted by the Controller.

Use Costs:

This move costs 2 energy points to use. This move damages the morale of the mon using it, by 5.0 points (usually due to the hazard it presents to the user.) The minimum morale for a mon to use this move is 10.0 points. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 4 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is EAT and the value of the modifier is 1 * (2d10+25) which will range from 27 to 45 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Artificial Buff. The physical fraction of the effect is 0% The duration of the effect is 1 * (1d6+10) which will range between 11 and 16 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 1 * (0d0+0) which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 2 thrills, 2 majesty and 0 beauty.
2
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is EDF and the value of the modifier is 1 * (2d10+25) which will range from 27 to 45 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Artificial Buff. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds. The duration roll is carried forward from the previous effect, and the modifier roll of this effect is interpreted as a percentage by which to multiply it to obtain the duration of this effect.

If successful, this effect will produce a base crowd response of 0 bloodlust, 2 thrills, 2 majesty and 0 beauty.
3
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is PAT and the value of the modifier is 1 * (2d10+25) which will range from 27 to 45 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Artificial Buff. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 1 * (0d0+95) which will range between 95 and 95 before stat and condition adjustments. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation. The duration roll is carried forward from the previous effect, and the modifier roll of this effect is interpreted as a percentage by which to multiply it to obtain the duration of this effect.

If successful, this effect will produce a base crowd response of 0 bloodlust, 2 thrills, 2 majesty and 0 beauty.
4
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is 1 * (0d0-120) which will range from -120 to -120 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value.

This effect is of the elemental type(s) Metal. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 5 bloodlust, 0 thrills, 10 majesty and 0 beauty.