Poltergeist

The user attempts to trip up and confuse the whole enemy side using notional telekinesis. Phantasm-element mons are immune. This is a reduced accuracy attack. The confusion lasts from 1-3 turns. The to-hit test is willpower-based.


The short name of the move is 'Polterge.'

The human-readable description of the effect is: {agent} glows with a ghostly aura!

Targeting:

This move can target the enemy side.

Use Costs:

This move costs 15.0 energy points to use. Using this move improves the morale of the mon using it by 2.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 1 effects, which are thus:
1
This effect imposes or removes a lock on the patient. This effect recurs for every turn of its duration unless aborted.

The lock to be altered is number 0.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Mental. The physical fraction of the effect is 0% The duration of the effect is 1 * (1d2+1) which will range between 2 and 3 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 1 * (0d0-10) which will range between -10 and -10 before stat and condition adjustments. The element filter is Phantasm. The to-hit test is based on the ratio of agent and patient WIL rather than DEX/AGI.

If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty.