The short name of the move is 'PsycDuel.'

Targeting:

This move is targeted by the Controller on a single enemy mon. This move is affected by the user being taunted, meaning that if it is used by a taunted mon, they will attack the taunter rather than their assigned target.

Use Costs:

This move costs 1.0 energy points to use. This move damages the morale of the mon using it, by 1.0 points (usually due to the hazard it presents to the user.) The minimum morale for a mon to use this move is 10.0 points. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 4 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is -1 * (2d6+20) which will range from -32 to -22 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits. The agent's WIL increases the effect size.

This effect is of the elemental type(s) Aether. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 5 which will range between 5 and 5 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain. The to-hit test is based on the ratio of agent and patient WIL rather than DEX/AGI.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
2
This effect modifies a stat of the patient. This effect recurs for every turn of its duration unless aborted.

The stat to be modified is MP and the value of the modifier is -1 * (2d2+4) which will range from -8 to -6 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits. This move always inflicts a flinch, preventing the patient from doing a move during the round if they have not already done so when this effect is executed.

This effect is of the elemental type(s) Aether. This effect appertains to the effect family Mental. The physical fraction of the effect is 50% The duration of the effect is 1 * (1d4+4) which will range between 5 and 8 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. Success of this effect terminates the execution of the effect chain. The to-hit test is based on the ratio of agent and patient WIL rather than DEX/AGI.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
3
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is MP and the value of the modifier is 1 * (4d6+20) which will range from 24 to 44 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits.

This effect is of the elemental type(s) Aether. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 50 which will range between 50 and 50 before stat and condition adjustments. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
4
This effect imposes or removes a lock on the patient. This effect recurs for every turn of its duration unless aborted.

The lock to be altered is number 0.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Mental. The physical fraction of the effect is 0% The duration of the effect is 1 * (1d4+0) which will range between 1 and 4 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 50 which will range between 50 and 50 before stat and condition adjustments. The test is a percentage chance and does not use the regular to-hit calculation.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.