The short name of the move is 'RedTide.'

Targeting:

This is a self-targeted move; the user is the (nominal) target. It may still affect other mons, but they are not explicitly targeted by the Controller. This move is affected by the user being taunted, meaning that if it is used by a taunted mon, they will attack the taunter rather than their assigned target.

Use Costs:

This move costs 9.0 energy points to use. Using this move improves the morale of the mon using it by 1.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used a maximum of 1 times per battle without reloading.

Effects:

This move has 3 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is -1 * (1d10+20) which will range from -30 to -21 before any applicable modifications for stats or conditions. This effect does not produce critical hits. This move always inflicts a flinch, preventing the patient from doing a move during the round if they have not already done so when this effect is executed.

This effect is of the elemental type(s) Ocean. This effect does not appertain to an effect family. The physical fraction of the effect is 10% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The element filter is Ocean. The effect is applicable to any mon in play not otherwise excluded. The to-hit test of this effect always succeeds. This effect is not applicable to mons who are currently flying.

If successful, this effect will produce a base crowd response of 1 bloodlust, 1 thrills, 1 majesty and 0 beauty.
2
This effect clears certain latent effects. This effect occurs instantly, and the duration field is ignored.

The potency of the clearing effect is 0

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Fire. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The effect is applicable to any mon in play not otherwise excluded. The to-hit test of this effect always succeeds. This effect is not applicable to mons who are currently flying.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
3
This effect modifies a stat of the patient. This effect recurs for every turn of its duration unless aborted.

The stat to be modified is HP and the value of the modifier is -1 * (1d4+8) which will range from -12 to -9 before any applicable modifications for stats or conditions. This effect does not produce critical hits.

This effect is of the elemental type(s) Ocean. This effect appertains to the effect family Poison. The physical fraction of the effect is 0% The duration of the effect is 1 * (2d2+4) which will range between 6 and 8 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 75 which will range between 75 and 75 before stat and condition adjustments. The element filter is Ocean. The effect is applicable to any mon in play not otherwise excluded. The test is a percentage chance and does not use the regular to-hit calculation. This effect is not applicable to mons who are currently flying.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.