Rust Shell

The mon grows a layer of rust, exchanging its metal element for the earth element for the duration of the battle.


The short name of the move is 'RustShel.'

The human-readable description of the effect is: {agent} becomes covered in a rusty shell.

Targeting:

This is a self-targeted move; the user is the (nominal) target. It may still affect other mons, but they are not explicitly targeted by the Controller. This move can be copied by move-copying effects.

Use Costs:

This move costs 3.0 energy points to use. This move does not inherently affect the mon's morale. There is no minimum morale level requirement to use this move. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 2 effects, which are thus:
1
This effect changes the elemental type of the patient. This effect occurs instantly, and the duration field is ignored.

This effect does not have any parameters yet.

This effect is of the elemental type(s) Metal. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The element filter is Metal. The effect is applicable only to mons matching the elemental filter. Failure of this effect terminates the execution of the effect chain. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
2
This effect changes the elemental type of the patient. This effect occurs instantly, and the duration field is ignored.

This effect does not have any parameters yet.

This effect is of the elemental type(s) Earth. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.