Sacred Guardian

The short name of the move is 'SacrGuar.'

The human-readable description of the effect is: {agent} protects the entire allied side!

Targeting:

This move can target the allied side.

Use Costs:

This move costs 20.0 energy points to use. Using this move improves the morale of the mon using it by 1.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 1 effects, which are thus:
1
This effect assigns a protector to the patient. This effect recurs for every turn of its duration unless aborted.

This effect does not have any parameters yet.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Magic. The physical fraction of the effect is 0% The duration of the effect is 5 which will range between 5 and 5 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The element filter is Underworld. The effect is not applicable to the user. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.