Combo move which adds HOLY damage to a single melee attack in the same turn. This is a flash priority move. It also reduces the physical attack of the victim if it hits.
The human-readable description of the effect is: {agent} channels divine energies!
| 1 | This effect modifies a stat of the patient. This effect remains latent until the patient uses a move containing a melee effect on a mon, at which point it will activate. The stat to be modified is HP and the value of the modifier is -1 * (1d6+10) which will range from -16 to -11 before any applicable modifications for stats or conditions. This effect is of the elemental type(s) Holy. This effect appertains to the effect family Melee Bonus. The physical fraction of the effect is 0% The duration of the effect is 1 which will range between 1 and 1 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds. If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty. |
| 2 | This effect modifies a stat of the patient. This effect remains latent until the patient uses a move containing a melee effect on a mon, at which point it will activate. The stat to be modified is PAT and the value of the modifier is 1 * (0d0-3) which will range from -3 to -3 before any applicable modifications for stats or conditions. This effect is of the elemental type(s) Holy. This effect appertains to the effect family Melee Bonus. The physical fraction of the effect is 0% The duration of the effect is 1 which will range between 1 and 1 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds. If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty. |