Soothing Balm

Heals an ally or the self of stat damage, up to 25% fullscale for each of PAT, PDF, EAT, EDF, AGI, WIL and DEX.


The short name of the move is 'SootBalm.'

The human-readable description of the effect is: {agent} uses a soothing balm.

Targeting:

This move is targeted on a single ally, or on the user themselves, at the Controller's option.

Use Costs:

This move costs 10.0 energy points to use. This move does not inherently affect the mon's morale. The minimum morale for a mon to use this move is 5.0 points. This move can be used a maximum of 2 times per battle without reloading.

Effects:

This move has 7 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is PAT and the value of the modifier is 25 which will range from 25 to 25 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value. This effect cannot reduce the value of the stat below zero, but also cannot increase it above its nominal fullscale value. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
2
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is PDF and the value of the modifier is 25 which will range from 25 to 25 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value. This effect cannot reduce the value of the stat below zero, but also cannot increase it above its nominal fullscale value. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
3
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is EAT and the value of the modifier is 25 which will range from 25 to 25 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value. This effect cannot reduce the value of the stat below zero, but also cannot increase it above its nominal fullscale value. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
4
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is EDF and the value of the modifier is 25 which will range from 25 to 25 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value. This effect cannot reduce the value of the stat below zero, but also cannot increase it above its nominal fullscale value. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
5
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is DEX and the value of the modifier is 25 which will range from 25 to 25 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value. This effect cannot reduce the value of the stat below zero, but also cannot increase it above its nominal fullscale value. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
6
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is AGI and the value of the modifier is 25 which will range from 25 to 25 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value. This effect cannot reduce the value of the stat below zero, but also cannot increase it above its nominal fullscale value. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
7
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is WIL and the value of the modifier is 25 which will range from 25 to 25 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value. This effect cannot reduce the value of the stat below zero, but also cannot increase it above its nominal fullscale value. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.