The short name of the move is 'SpikSphe.'

Targeting:

This is a self-targeted move; the user is the (nominal) target. It may still affect other mons, but they are not explicitly targeted by the Controller.

Use Costs:

This move costs 1.0 energy points to use. Using this move improves the morale of the mon using it by 3.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 4 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is PDF and the value of the modifier is 1 * (1d4+10) which will range from 11 to 14 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 100% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty.
2
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is EDF and the value of the modifier is 1 * (1d4+10) which will range from 11 to 14 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 100% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
3
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is AGI and the value of the modifier is 1 * (0d0-10) which will range from -10 to -10 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect cannot reduce the value of the stat below zero, but also cannot increase it above its nominal fullscale value. This effect does not produce critical hits.

This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 100% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
4
This effect modifies a stat of the patient. This effect remains latent until the patient sustains a melee attack. This effect is redirected, and the patient may not be the mon on whom the effect was originally installed.

The stat to be modified is HP and the value of the modifier is -1 * (1d6+15) which will range from -21 to -16 before any applicable modifications for stats or conditions. Critical hits from this move always inflict a flinch.

This effect is of the elemental type(s) Ocean. This effect appertains to the effect family True Buff. The physical fraction of the effect is 80% The duration of the effect is 65535 which will range between 65535 and 65535 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 1 bloodlust, 0 thrills, 0 majesty and 0 beauty.