Spirit Strike

Combo move which adds AETHER damage to a single melee attack in the same turn. This is a flash priority move. It also reduces the morale of the victim if it hits.


The short name of the move is 'SpirStri.'

The human-readable description of the effect is: {agent} channels aetherial energies!

Targeting:

This is a self-targeted move; the user is the (nominal) target. It may still affect other mons, but they are not explicitly targeted by the Controller.

Use Costs:

This move costs 5 energy points to use. Using this move improves the morale of the mon using it by 1.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used a maximum of 3 times per battle without reloading.

Effects:

This move has 2 effects, which are thus:
1
This effect modifies a stat of the patient. This effect remains latent until the patient uses a move containing a melee effect on a mon, at which point it will activate.

The stat to be modified is HP and the value of the modifier is -1 * (1d6+10) which will range from -16 to -11 before any applicable modifications for stats or conditions.

This effect is of the elemental type(s) Aether. This effect appertains to the effect family Melee Bonus. The physical fraction of the effect is 0% The duration of the effect is 1 which will range between 1 and 1 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty.
2
This effect modifies a stat of the patient. This effect remains latent until the patient uses a move containing a melee effect on a mon, at which point it will activate.

The stat to be modified is MP and the value of the modifier is 1 * (0d0-34) which will range from -34 to -34 before any applicable modifications for stats or conditions. The stat modulator is interpreted as a percentage of the nominal fullscale stat value.

This effect is of the elemental type(s) Phantasm. This effect appertains to the effect family Melee Bonus. The physical fraction of the effect is 0% The duration of the effect is 1 which will range between 1 and 1 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty.