Spirit Thief

The short name of the move is 'SpirThie.'

Targeting:

This move is targeted by the Controller on a single enemy mon.

Use Costs:

This move costs 2.0 energy points to use. Using this move improves the morale of the mon using it by 1.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 2 effects, which are thus:
1
This effect imposes or removes a lock on the patient. This effect recurs for every turn of its duration unless aborted.

The lock to be altered is number 11.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Magic. The physical fraction of the effect is 0% The duration of the effect is 1 * (1d2+4) which will range between 5 and 6 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.
2
This effect imposes or removes a lock on the patient. This effect recurs for every turn of its duration unless aborted.

The lock to be altered is number 11.

This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Magic. The physical fraction of the effect is 0% The duration of the effect is 100 which will range between 100 and 100 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The effect is applicable to any mon in play not otherwise excluded. The effect is not applicable to allies of the user. The effect is not applicable to enemies of the user. The to-hit test of this effect always succeeds. The duration roll is carried forward from the previous effect, and the modifier roll of this effect is interpreted as a percentage by which to multiply it to obtain the duration of this effect.

If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty.