The user opens a Secret Surprise Package which randomly contains one of four different possible elemental effects. The package is fully self-contained, so the move may be used by any mon.
The human-readable description of the effect is: {agent} opens up a surprise package!
| 1 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (1d4+4) which will range from -8 to -5 before any applicable modifications for stats or conditions. This effect is of the elemental type(s) Typeless. This effect does not appertain to an effect family. The physical fraction of the effect is 100% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 1 * (0d0+10) which will range between 10 and 10 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain. If successful, this effect will produce a base crowd response of 0 bloodlust, 4 thrills, 0 majesty and 0 beauty. |
| 2 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (2d6+15) which will range from -27 to -17 before any applicable modifications for stats or conditions. This effect is of the elemental type(s) Fire. This effect does not appertain to an effect family. The physical fraction of the effect is 25% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 25 which will range between 25 and 25 before stat and condition adjustments. The test is a percentage chance and does not use the regular to-hit calculation. If successful, this effect will produce a base crowd response of 1 bloodlust, 1 thrills, 0 majesty and 0 beauty. |
| 3 | This effect modifies a stat of the patient. This effect recurs for every turn of its duration unless aborted. The stat to be modified is HP and the value of the modifier is -1 * (1d4+8) which will range from -12 to -9 before any applicable modifications for stats or conditions. This effect is of the elemental type(s) Fire. This effect appertains to the effect family Fire. The physical fraction of the effect is 75% The duration of the effect is 1 * (1d4+2) which will range between 3 and 6 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 25 which will range between 25 and 25 before stat and condition adjustments. The test is a percentage chance and does not use the regular to-hit calculation. If successful, this effect will produce a base crowd response of 2 bloodlust, 0 thrills, 0 majesty and 0 beauty. |
| 4 | This effect modifies a stat of the patient. This effect recurs for every turn of its duration unless aborted. The stat to be modified is HP and the value of the modifier is 1 * (0d0-15) which will range from -15 to -15 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. The stat modulator is interpreted as a percentage of the nominal fullscale stat value. This effect is of the elemental type(s) Typeless. This effect appertains to the effect family Poison. The physical fraction of the effect is 0% The duration of the effect is 1 * (1d5+2) which will range between 3 and 7 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 33 which will range between 33 and 33 before stat and condition adjustments. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation. If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty. |
| 5 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (1d6+10) which will range from -16 to -11 before any applicable modifications for stats or conditions. This move always inflicts a flinch, preventing the patient from doing a move during the round if they have not already done so when this effect is executed. This effect is of the elemental type(s) Lightning. This effect does not appertain to an effect family. The physical fraction of the effect is 25% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 50 which will range between 50 and 50 before stat and condition adjustments. The test is a percentage chance and does not use the regular to-hit calculation. If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty. |
| 6 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is DEX and the value of the modifier is -1 * (1d2+4) which will range from -6 to -5 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect is of the elemental type(s) Lightning. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds. If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty. |
| 7 | This effect modifies a stat of the patient. This effect occurs at the end of its duration. The stat to be modified is DEX and the value of the modifier is 1 * (0d0-100) which will range from -100 to -100 before any applicable modifications for stats or conditions. The stat modulator is not scaled by PDF/PAT or EDF/EAT. This effect is of the elemental type(s) Lightning. This effect appertains to the effect family EFFECT TAIL. The physical fraction of the effect is 0% The duration of the effect is 1 * (1d2+4) which will range between 5 and 6 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds. The modifier roll is carried forward from the previous effect, and the modifier roll of this effect is interpreted as a percentage by which to multiply it to obtain the modifier result of this effect. If successful, this effect will produce a base crowd response of 0 bloodlust, 0 thrills, 0 majesty and 0 beauty. |
| 8 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (2d6+12) which will range from -24 to -14 before any applicable modifications for stats or conditions. This effect is of the elemental type(s) Sky. This effect does not appertain to an effect family. The physical fraction of the effect is 25% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds. If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty. |