| 1 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (2d6+30) which will range from -42 to -32 before any applicable modifications for stats or conditions. Critical hits resulting from this effect are so-called exploding criticals and can do unbounded amounts of damage, though the chances of very high critical multipliers decay exponentially. This move may inflict a flinch, preventing the patient from doing a move if they have not already done so during the round. This effect is of the elemental type(s) Aether/Metal. This effect does not appertain to an effect family. The physical fraction of the effect is 80% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain. If successful, this effect will produce a base crowd response of 1 bloodlust, 0 thrills, 1 majesty and 0 beauty. |
| 2 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is MP and the value of the modifier is -1 * (2d6+30) which will range from -42 to -32 before any applicable modifications for stats or conditions. Critical hits resulting from this effect are so-called exploding criticals and can do unbounded amounts of damage, though the chances of very high critical multipliers decay exponentially. This move may inflict a flinch, preventing the patient from doing a move if they have not already done so during the round. This effect is of the elemental type(s) Aether/Metal. This effect does not appertain to an effect family. The physical fraction of the effect is 0% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds. If successful, this effect will produce a base crowd response of 1 bloodlust, 0 thrills, 1 majesty and 0 beauty. |