The user builds up a powerful electric-based attack that damages all enemies. It does more and more damage each turn it continues, but it also has a chance to go out of control and harm all the mons on the field.
The human-readable description of the effect is: {agent} is building up a powerful thunderstorm!
| 1 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (1d2+10) which will range from -12 to -11 before any applicable modifications for stats or conditions. The stat modulator is boosted by fifty percent for each turn in a row this move is repeated. This effect does not produce critical hits. This effect is of the elemental type(s) Lightning. This effect does not appertain to an effect family. The physical fraction of the effect is 10% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 10 which will range between 10 and 10 before stat and condition adjustments. Failure of this effect terminates the execution of the effect chain. If successful, this effect will produce a base crowd response of 0 bloodlust, 3 thrills, 1 majesty and 0 beauty. |
| 2 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (1d2+6) which will range from -8 to -7 before any applicable modifications for stats or conditions. The stat modulator is boosted by fifty percent for each turn in a row this move is repeated. This effect does not produce critical hits. This effect is of the elemental type(s) Lightning. This effect does not appertain to an effect family. The physical fraction of the effect is 10% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 15 which will range between 15 and 15 before stat and condition adjustments. The effect is applicable to any mon in play not otherwise excluded. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation. This effect is applicable only on the second and subsequent consecutive uses of the move. This effect is applicable only on the fourth and subsequent consecutive uses of the move. If successful, this effect will produce a base crowd response of 2 bloodlust, 6 thrills, 0 majesty and 0 beauty. |
| 3 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (1d2+6) which will range from -8 to -7 before any applicable modifications for stats or conditions. The stat modulator is boosted by fifty percent for each turn in a row this move is repeated. This effect does not produce critical hits. This effect is of the elemental type(s) Lightning. This effect does not appertain to an effect family. The physical fraction of the effect is 10% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 20 which will range between 20 and 20 before stat and condition adjustments. The effect is applicable to any mon in play not otherwise excluded. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation. This effect is applicable only on the third and subsequent consecutive uses of the move. This effect is applicable only on the fourth and subsequent consecutive uses of the move. If successful, this effect will produce a base crowd response of 2 bloodlust, 6 thrills, 0 majesty and 0 beauty. |
| 4 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (1d2+8) which will range from -10 to -9 before any applicable modifications for stats or conditions. The stat modulator is boosted by fifty percent for each turn in a row this move is repeated. This effect does not produce critical hits. This effect is of the elemental type(s) Lightning. This effect does not appertain to an effect family. The physical fraction of the effect is 10% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 25 which will range between 25 and 25 before stat and condition adjustments. The effect is applicable to any mon in play not otherwise excluded. Success of this effect terminates the execution of the effect chain. The test is a percentage chance and does not use the regular to-hit calculation. This effect is applicable only on the second and subsequent consecutive uses of the move. This effect is applicable only on the third and subsequent consecutive uses of the move. This effect is applicable only on the fourth and subsequent consecutive uses of the move. If successful, this effect will produce a base crowd response of 2 bloodlust, 6 thrills, 0 majesty and 0 beauty. |