Timber Throw

Combo move.


The short name of the move is 'TimbThro.'

The human-readable description of the effect is: {agent} charges up a Timber Throw!

Targeting:

This is a self-targeted move; the user is the (nominal) target. It may still affect other mons, but they are not explicitly targeted by the Controller.

Use Costs:

This move costs 5 energy points to use. Using this move improves the morale of the mon using it by 1.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used a maximum of 3 times per battle without reloading.

Effects:

This move has 1 effects, which are thus:
1
This effect modifies a stat of the patient. This effect remains latent until the patient uses a move containing a melee effect on a mon, at which point it will activate.

The stat to be modified is HP and the value of the modifier is -1 * (1d6+10) which will range from -16 to -11 before any applicable modifications for stats or conditions. This move always inflicts a flinch, preventing the patient from doing a move during the round if they have not already done so when this effect is executed.

This effect is of the elemental type(s) Wood. This effect appertains to the effect family Melee Bonus. The physical fraction of the effect is 0% The duration of the effect is 1 which will range between 1 and 1 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 0 bloodlust, 1 thrills, 0 majesty and 0 beauty.