The short name of the move is 'VolcPact.'

Targeting:

This is a self-targeted move; the user is the (nominal) target. It may still affect other mons, but they are not explicitly targeted by the Controller.

Use Costs:

This move costs 5.0 energy points to use. Using this move improves the morale of the mon using it by 20.0 points (as is typical for attacks or buffs) The minimum morale for a mon to use this move is 10.0 points. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 3 effects, which are thus:
1
This effect modifies a stat of the patient. This effect remains latent until the patient is killed. The duration expression of this effect is interpreted as an activation count for the latent effect, instead of a fixed duration; the effect will continue to be applicable indefinitely until it has been triggered that number of times.

The stat to be modified is HP and the value of the modifier is -1 * (5d40+0) which will range from -200 to -5 before any applicable modifications for stats or conditions.

This effect is of the elemental type(s) Fire. This effect appertains to the effect family . The physical fraction of the effect is 50% The duration of the effect is 1 which will range between 1 and 1 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 20 which will range between 20 and 20 before stat and condition adjustments. The effect is not applicable to allies of the user.

If successful, this effect will produce a base crowd response of 3 bloodlust, 2 thrills, 1 majesty and 0 beauty.
2
This effect modifies a stat of the patient. This effect remains latent until the patient is killed. The duration expression of this effect is interpreted as an activation count for the latent effect, instead of a fixed duration; the effect will continue to be applicable indefinitely until it has been triggered that number of times.

The stat to be modified is HP and the value of the modifier is -1 * (4d20+120) which will range from -200 to -124 before any applicable modifications for stats or conditions.

This effect is of the elemental type(s) Fire. This effect appertains to the effect family . The physical fraction of the effect is 50% The duration of the effect is 1 which will range between 1 and 1 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 0 which will range between 0 and 0 before stat and condition adjustments. The to-hit test of this effect always succeeds.

If successful, this effect will produce a base crowd response of 3 bloodlust, 2 thrills, 1 majesty and 0 beauty.
3
This effect modifies a stat of the patient. This effect remains latent until the patient is killed. The duration expression of this effect is interpreted as an activation count for the latent effect, instead of a fixed duration; the effect will continue to be applicable indefinitely until it has been triggered that number of times.

The stat to be modified is HP and the value of the modifier is -1 * (1d20+20) which will range from -40 to -21 before any applicable modifications for stats or conditions.

This effect is of the elemental type(s) Fire. This effect appertains to the effect family . The physical fraction of the effect is 50% The duration of the effect is 1 which will range between 1 and 1 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 1 * (0d0-20) which will range between -20 and -20 before stat and condition adjustments. The effect is not applicable to the user. The effect is not applicable to enemies of the user. This effect is not applicable to mons who are currently flying.

If successful, this effect will produce a base crowd response of 1 bloodlust, 1 thrills, 0 majesty and 0 beauty.