The mon generates a gust of wind, which may knock an opponent over, disrupting them from further action in the same round. This move is a priority move, and goes before regular moves in the round.
The human-readable description of the effect is: {agent} generates a gust of wind!
| 1 | This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored. The stat to be modified is HP and the value of the modifier is -1 * (2d4+10) which will range from -18 to -12 before any applicable modifications for stats or conditions. This move may inflict a flinch, preventing the patient from doing a move if they have not already done so during the round. Critical hits from this move always inflict a flinch. This effect is of the elemental type(s) Sky. This effect does not appertain to an effect family. The physical fraction of the effect is 85% The duration of the effect is 0 which will range between 0 and 0 turns or activations. The applicability of the effect is determined as follows: The base to hit value is 10 which will range between 10 and 10 before stat and condition adjustments. If successful, this effect will produce a base crowd response of 1 bloodlust, 1 thrills, 0 majesty and 0 beauty. |