Windstorm

The mon generates a gust of wind, which may knock an opponent over, disrupting them from further action in the same round. This move is a priority move, and goes before regular moves in the round.


The short name of the move is 'Windstor.'

The human-readable description of the effect is: {agent} generates a gust of wind!

Targeting:

This move is targeted by the Controller on a single enemy mon.

Use Costs:

This move costs 2.0 energy points to use. Using this move improves the morale of the mon using it by 1.0 points (as is typical for attacks or buffs) There is no minimum morale level requirement to use this move. This move can be used any number of times during battle, provided its requirements are otherwise satisfied.

Effects:

This move has 1 effects, which are thus:
1
This effect modifies a stat of the patient. This effect occurs instantly, and the duration field is ignored.

The stat to be modified is HP and the value of the modifier is -1 * (2d4+10) which will range from -18 to -12 before any applicable modifications for stats or conditions. This move may inflict a flinch, preventing the patient from doing a move if they have not already done so during the round. Critical hits from this move always inflict a flinch.

This effect is of the elemental type(s) Sky. This effect does not appertain to an effect family. The physical fraction of the effect is 85% The duration of the effect is 0 which will range between 0 and 0 turns or activations.

The applicability of the effect is determined as follows: The base to hit value is 10 which will range between 10 and 10 before stat and condition adjustments.

If successful, this effect will produce a base crowd response of 1 bloodlust, 1 thrills, 0 majesty and 0 beauty.