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'''Money:''' $0 in bits, with $40,200 worth of masterwork jewelry/gems and $220,000 (8.3kg) of precious metal coins (gold, silver and platinum). '''Money:''' $857 in bits, with $40,200 worth of masterwork jewelry/gems and $212643 of precious metal coins/bullion (gold, silver and platinum).
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An invisible, scent-less perfume that she can track through alchemy.
Several doses of experimental super-healing elixir.
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Her necklace contains many precious, semi-precious and non-precious materials, but looks fairly dirty and cluttered such that it's difficult to tell what it's made out of at a glance. A small lapus lazuli gemstone, two garnets, a bent bit, eight beads consisting of one of each of the primary and secondary colors, an uncut diamond, two small shells (one black clam, one swirled pink/orange conch), a minotaur's tooth, a very low-quality and malformed pearl, a crystal forest crystal stained with blood, a geode, an emerald, a polished piece of coal, the petrified tail of a small lizard, two lumps of amber (both deep red-orange), a rainbow-colored beetle shell, a catseye marble, the sun-bleached head of a small fish, a rusted screw (iron), a not-very-rusted nut (also iron), a chestnut, a hoof-sized wooden claw with its tip clipped off and three perfect skipping stones (one volcanic, one limestone, one sandstone). All of this held together by dried reeds and ropes with a bit of alchemy mixed in to keep anything from falling out or degrading. It also has a bit of the anti-TK and scrying enhancements her bag holds. Her necklace contains many precious, semi-precious and non-precious materials, but looks fairly dirty and cluttered such that it's difficult to tell what it's made out of at a glance. A small lapus lazuli gemstone, two garnets, a bent bit, eight beads consisting of one of each of the primary and secondary colors, an uncut diamond, two small shells (one black clam, one swirled pink/orange conch), a minotaur's tooth, a very low-quality and malformed pearl, a crystal forest crystal stained with blood, a geode, an emerald, a polished piece of coal, the petrified tail of a small lizard, two lumps of amber (both deep red-orange), a rainbow-colored beetle shell, a catseye marble, the sun-bleached head of a small fish, a rusted screw (iron), a not-very-rusted nut (also iron), a chestnut, a hoof-sized wooden claw with its tip clipped off, a piece of shiny scrap metal and three perfect skipping stones (one volcanic, one limestone, one sandstone). All of this held together by dried reeds and ropes with a bit of alchemy mixed in to keep anything from falling out or degrading. It also has a bit of the anti-TK and scrying enhancements her bag holds.
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A pegasus cart. I mean, theoretically, it belongs to everyone in the party... but it's really Akasha's. I think we all know that. A big aluminum cart containing two beds and a sink.

Akasha

Species

Zebra

Gender

Mare

Lived

???? - Present

Occupation

Storyteller / Performer / Adventurer

Affiliation

Bearers of Harmony, Citizen of Agister

GM Notes

Relatives of Akasha

Mother

Dhyana

Father

Sikh

Sister

Avatara

akasha.png akashasglyph2.png

Akasha is... well, theatrical. How many actors have you met? She's a bit too much like most of them. If she's enthusiastic, she's exuberant. If she's sad, she's despondent. If she's angry, she's infuriated. While not unaccustomed to hard living and not getting everything she wants, she still frequently seems to think she can do anything. Sometimes it's admirable, other times she merely seems deluded. Rarely does anyone have a truly unkind word to say about her, though. Oddly-enough, her frequently over- exuberant attitude is rarely the first thing you'd notice about her. That'd more likely be the pipe and the odd smoke emitting from it. Akasha's primary means of bringing food to her table is that of a performer and storyteller. A talent at which she excels. Whispering tales and secrets with such earnest conviction one sometimes forgets they could ever be fabrications. She weaves her words as she weaves her smoke, tendrils of the dark vapors cascading into another, twisting together and blossoming apart to create anything she can imagine. Great monsters, huge and terrible, to something as small as a breezie or less, hundreds if needed. Sometimes she even sets up great bonfires, and breathes her pipe smoke into the inferno to craft the smoke into castles and giants far above. She's not known to ever be without her pipe, wisps of smoke twisting around her in innumerable patterns and shapes, obeying her whims even without the theatrics and reflecting the thoughts and desires of the chain-smoking zebra. The smoke, for its part, isn't bad-smelling. A bit like burning pine and nettles. If asked Akasha generally replies it's zebra alchemy and, respecting a magician's secrets, most leave it at that (and get a bit of their own animated-smoke pipe stuffing for their interest).

Blue-green eyes and a fairly dark grey, even for a zebra, coat with darker stripes that complement the tendrils of smoke idly twisting about her very nicely. Her mane's composed of white and black, but "styles" as more of a mop than a mowhawk. Her tail has a bit of a messy braid that quickly undoes itself not far from the base.

While she wears jewelry from time to time, especially for a performance, her only consistent adornment is a necklace with many colorful, eclectic, irregular beads. If asked she'd admit that while many of the beads bring memories of places, people, moments, stories or jokes, many more are simply very pretty. The resulting piece, though... is less so:

akashasnecklace.png

Her birthplace is Agister.

Inventory

Akasha carries a lot of stuff. While she's acclimated to carrying it all for long hikes between towns, adding much more burden to her already heavy loading quickly tires her out.

Money: $857 in bits, with $40,200 worth of masterwork jewelry/gems and $212643 of precious metal coins/bullion (gold, silver and platinum).

Her bags: They have been soaked and cured dozens of times over to make them highly weather-resistant, to preserve anything placed inside them against spoiling or parasites and has an odd fear-inducing effect on anyone that tries to open them, making them momentarily think doing so will kill them upon making contact with the bags. Having opened them many, many times before, Akasha easily ignores the feeling, but it's severely unsettling to anyone else. In addition to all that, her bags are also highly resistant to telekinesis and has an anti-scrying effect that convinces the scryer that they contain nothing of value, be that strictly not what the scryer is looking for (such as gold and jewels) or, more generally, letting the scryer's own mind fill in whatever "nothing of value" means.

Alchemical components: A weird mushroom she's never seen before. A set of changeling fangs, ichor and chitin. Two big pods of silver poppy seeds. A fairly large supply of various alchemical components as well as a supply of native zebra herbs and spices. Easily takes half of her saddlebag contents. Many are also simply edible, including a small collection of various flowers.

Potions: One potion that makes a plant grow to full maturity within a minute. Three doses of a poison/acid that will both kill a changeling when mixed with its ichor, but also break down their bodies to a point where the remains are not recognizably of a changeling. An adhesive that, when applied to her hooves, allows her to scale walls. Anti-cysts potion (originally enough for the whole part, now with one dose taken). Perfume that smells like wildflowers and alchemically amplified to smell particularly fresh and suppress all other smells. Two anti-demon potions. An invisible, scent-less perfume that she can track through alchemy. Several doses of experimental super-healing elixir.

Burnables: Incense that compels those that breathe it tell the truth. Incense intended to drive demons, and other evil, away. It's mostly just vanilla and myrrh, so its effectiveness is debatable. Akasha sometimes gets confused as to the differences between legitimate alchemy and illegitimate superstition when it comes to the nature of big-e "Evil". Incense that keeps bugs and some other simple-minded predators away. Roughly half a pound of "story dust" in a saffron bag, IE the stuff she puts in her pipe to make animated smoke.

Her necklace: Her necklace contains many precious, semi-precious and non-precious materials, but looks fairly dirty and cluttered such that it's difficult to tell what it's made out of at a glance. A small lapus lazuli gemstone, two garnets, a bent bit, eight beads consisting of one of each of the primary and secondary colors, an uncut diamond, two small shells (one black clam, one swirled pink/orange conch), a minotaur's tooth, a very low-quality and malformed pearl, a crystal forest crystal stained with blood, a geode, an emerald, a polished piece of coal, the petrified tail of a small lizard, two lumps of amber (both deep red-orange), a rainbow-colored beetle shell, a catseye marble, the sun-bleached head of a small fish, a rusted screw (iron), a not-very-rusted nut (also iron), a chestnut, a hoof-sized wooden claw with its tip clipped off, a piece of shiny scrap metal and three perfect skipping stones (one volcanic, one limestone, one sandstone). All of this held together by dried reeds and ropes with a bit of alchemy mixed in to keep anything from falling out or degrading. It also has a bit of the anti-TK and scrying enhancements her bag holds.

Jewelry: Five pairs of earrings made of the following materials: polished geode, mother of pearl, brass, green glass, and red glass. Seven leg rings: polished geode, mother of pearl, bronze, aluminum, green glass, red glass, and volcanic glass. A gold nose ring (note: she does NOT have a nose piercing... yet). A non-magical silver medalion on a nylon ribbon that reads "KINGSLEY XI REGINA LEONUM" with the image of a lion. The Element of Honesty (a gem in the shape of an apple) in a golden circlet. A circlet of +1 Charisma.

Alchemy/cooking articles: A full "primo" traveling alchemist's kit. A second, battered, inferior camp alchemy/cooking kit. Several jars of various colors to hold potions. One large, overstuffed, battered and weatherworn alchemy reference book written in zebra.

Weaponry: A simple buckler shield strapped to her back.

A set of spiked horseshoes.

Two smoke pipes, one somewhat ornate and the other rough-hewn.

Two small dolls, one of a zebra and the other of a dragon.

A crushed, simple green dress, alchemically enhance to stay clean and never wrinkle or tear under normal conditions.

A large wool blanket, large-enough for a queen-sized bed, strapped loosely to her back outside of her bags. The blanket carries the same enhancements as the dress.

A canteen, the inside metal of which has been alchemically treated to sterilize liquids placed in it.

About two dozen pamphlets to different religions, and pages ripped from books containing myths and legends. Most of these just stick out of her bags, being roughly stuffed-in whenever she finds a new one to add to her collection.

An ornate brush, left behind by the Astrolabe of Ephemeris

An ornate book of an unknown (to the party save Akasha herself) language about magic.

Alchemically-enhanced, white hero armor (made from alchemically-merged triumph robes and guard armor).

A big aluminum cart containing two beds and a sink.

A small piece of coarsely sanded scrap metal with a rough picture of fluttershy on it. (like this: https://derpibooru.org/114785 )

CategoryPlayerCharacters CategoryZebra CategoryCharacters

Akasha (last edited 2018-11-30 01:23:03 by swicked)