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https://rpg.rrgv.org/wiki/Avatar/Earth%20Kingdom?action=AttachFile&do=get&target=earth_kingdom_provinces.png https://docs.google.com/drawings/d/1NU2MTwaaHftW5YPrnA_FCKa-hVJlCB0JRcKVOEgYYnA |
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| PCs are tasked with guiding a typhoon that is approaching landfall and will destroy air nomad farmlands if allowed to continue on its course. | Names: Jangchup, Sangey, Wangchen, Yungdrung, Ihen, Peshohn, Hii, Nollil, Rine, Lasu |
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| On their way to dealing with the typhoon they do see people running for shelter, some less successfully than others, within the air nomad colonies. | PCs are tasked with guiding a hurricane that is approaching landfall and will destroy air nomad farmlands if allowed to continue on its course. |
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| It is not possible to enter the hurricane directly as the eye wall has to be flown over. Doing so causes the PCs to enter a low pressure area where they will need to use airbending to prevent suffocation. | On their way to dealing with the hurricane they do see people running for shelter, some less successfully than others, within the air nomad colonies. The people have already been evacuated and anyone that seems to need rescue is actually an air nomad from another temple with makeup, a headband, a hat, or a sky bison wig covering their arrows. Them being outed as a distraction isn't a big deal, the PCs will have been told the area had been evacuated. If the PCs help those that need rescue or recognize them as airbenders in disguise that's fine. Ignoring them entirely, knowing the only things at risk if they don't prevent landfall are some farmland and their test of mastery, is not fine and they will be judged for it afterward. It is not possible to enter the hurricane directly as the eye wall is too strong. No matter what the PCs do they will be thrown back. Flying over the eye wall is the only option (barring the PCs coming up with something different). Doing so causes the PCs to enter a low pressure area where they will need to use airbending to prevent suffocation. |
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| The PCs will have lost their orientation upon entering the eye. The spirit of the tornado is one of excited power, warm and frantic. The PCs can opt to orient themselves based on the sun, on directing the typhoon oppposite its current course (as best they can), or by trying to reach out through airbending to feel what the winds feel out to their furthest points like could be done in the swamp. | The PCs will have lost their orientation upon entering the eye. The spirit of the tornado is one of excited power, warm and frantic. The PCs can opt to orient themselves based on the sun, on directing the typhoon opposite its current course (as best they can), or by trying to reach out through airbending to feel what the winds feel out to their furthest points like could be done in the swamp. |
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The spirit of the typhoon is, itself, very disordiented, but having a good time. It communicates through impressions. The airbenders have to convince it to change course. Lying won't work as it can only feel intent, not understand the actual words. It doesn't get offended by lying but is confused by it and, so, is not convinced. It also isn't convinced by any argument regarding the destruction or, even, death it might cause. Death doesn't mean anything to it and destruction assumes it values things staying in one form as opposed to changing to another. The easiest way to convince it to move away is that landfall will weaken the winds and end the fun. It needs to head east. Escaping the typhoon is part of the RP though so long as they don't try to go directly though the eye wall they can ride the winds outward with their bending. They'll then be judged on their execution. |
https://rpg.rrgv.org/wiki/Avatar/Earth%20Kingdom?action=AttachFile&do=get&target=earth_kingdom_provinces.png https://docs.google.com/drawings/d/1NU2MTwaaHftW5YPrnA_FCKa-hVJlCB0JRcKVOEgYYnA
Notes page for the RP from 4/20/2024.
All PCs and young men from the southern air temple, located in the Patola Mountain Range.
Names: Jangchup, Sangey, Wangchen, Yungdrung, Ihen, Peshohn, Hii, Nollil, Rine, Lasu
PCs are tasked with guiding a hurricane that is approaching landfall and will destroy air nomad farmlands if allowed to continue on its course.
On their way to dealing with the hurricane they do see people running for shelter, some less successfully than others, within the air nomad colonies. The people have already been evacuated and anyone that seems to need rescue is actually an air nomad from another temple with makeup, a headband, a hat, or a sky bison wig covering their arrows. Them being outed as a distraction isn't a big deal, the PCs will have been told the area had been evacuated. If the PCs help those that need rescue or recognize them as airbenders in disguise that's fine. Ignoring them entirely, knowing the only things at risk if they don't prevent landfall are some farmland and their test of mastery, is not fine and they will be judged for it afterward.
It is not possible to enter the hurricane directly as the eye wall is too strong. No matter what the PCs do they will be thrown back. Flying over the eye wall is the only option (barring the PCs coming up with something different). Doing so causes the PCs to enter a low pressure area where they will need to use airbending to prevent suffocation.
The eye is characterized by a strong, but not insurmountable, downdraft with the ocean below being full of massive crisscrossing waves.
The PCs will have lost their orientation upon entering the eye. The spirit of the tornado is one of excited power, warm and frantic. The PCs can opt to orient themselves based on the sun, on directing the typhoon opposite its current course (as best they can), or by trying to reach out through airbending to feel what the winds feel out to their furthest points like could be done in the swamp.
They don't have much time for discussion, though, as the downdraft will start to exhaust them.
The spirit of the typhoon is, itself, very disordiented, but having a good time. It communicates through impressions. The airbenders have to convince it to change course. Lying won't work as it can only feel intent, not understand the actual words. It doesn't get offended by lying but is confused by it and, so, is not convinced. It also isn't convinced by any argument regarding the destruction or, even, death it might cause. Death doesn't mean anything to it and destruction assumes it values things staying in one form as opposed to changing to another. The easiest way to convince it to move away is that landfall will weaken the winds and end the fun. It needs to head east.
Escaping the typhoon is part of the RP though so long as they don't try to go directly though the eye wall they can ride the winds outward with their bending.
They'll then be judged on their execution.
