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In the Avatar RPG campaign, spirits are frequently presented as possessing part of all of the essential nature of some specific idealized abstract concept or form (a mountain-spirit may characterize "mountainness," etc.). Such spirits are likely to dwell in the environments or settings which correspond to their nature, and may be venerated or appealed to by the people who live in such settings. In the Avatar RPG campaign, spirits are frequently presented as possessing part or all of the essential nature of some specific idealized abstract concept or form (a mountain-spirit may characterize "mountainness," etc.). Such spirits are likely to dwell in the environments or settings which correspond to their nature, and may be venerated or appealed to by the people who live in such settings.

Spirit

Spirits in the Avatar RPG campaign are poorly defined, but are entities of an apparently objective extant nature. They appear to be individually highly variable, and have unclear and likewise individually highly variable capabilities.

Relationship to humans

In the Avatar RPG campaign, spirits are frequently presented as possessing part or all of the essential nature of some specific idealized abstract concept or form (a mountain-spirit may characterize "mountainness," etc.). Such spirits are likely to dwell in the environments or settings which correspond to their nature, and may be venerated or appealed to by the people who live in such settings.

While laypeople often present offerings and make pleas to spirits for various reasons, the specialists who interact with spirits to elicit some effect are often (but perhaps not always) known as Shamans.

Conversely, as the true motivations of spirits are unknown and often unknowable to humans, some people may mistrust spirits and choose to avoid interactions. This is, however, markedly less common than seeking to cultivate positive relations.

Avatar/Spirit (last edited 2026-03-28 05:09:24 by Reese)