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⇤ ← Revision 1 as of 2024-05-03 01:15:28
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| The function a doll was originally intended for is the single biggest factor in their design and no matter how close the subsequent generations have gone it still also carries a significant impact on their behavior and mindset. Going for prolonged periods of time without fulfilling their function causes a steady degradation of the doll's programming. More often than not this can be addressed through smaller or simpler parts of their function. The widespread automation means that dolls exist for nearly any function or industry you can imagine, dolls ranged from tiny flying orbs that could scan a crawlspace for faulty wiring, to animated action figures designed to play right back with their owners, to receptionist androids, or building sized woodcutters and mining machines. Though the largest and smallest often need so much additional support that few communities of dolls will restore or claim more than a couple of them. |
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A doll's generation reflects both when they were created and, more importantly, how far removed they were from the completely servile and dependent state of their original design and how adapted they are to the demands of life in the ruined world. Generation 0: A doll from this generation was manufactured pre-revolution and designed by humans. Owing to the passage of time, the collateral damage of the war, and how ill-suited they are to survival outside of human society these are rare in the extreme. Most dolls would regard such an ancient doll as something of a legend, though mostly a tragic one as no doll from that generation has been discovered who hadn't suffered an extreme decay in their mental state. Those few still capable of communication are often painfully lonely and desperate for humanity to serve. Generation 1: A doll from this generation was manufactured during the revolution by the humans fighting against the invasion. Most of them have a basic training program (referred to as the Shock Code) that provided them with a basic understanding of combat tactics with occasional variations specific to their physical abilities (Such that an industrial logging machine would have training on using it's massive saw and claw in combat but not the use of human sized firearms). Much as with generation 0, few of these dolls are in good mental health, however their problems primarily stem from the trauma of battle rather than the passage of time. Generation 2: Generation 3: Generation 4+: |
Build A Doll
Function
- The function a doll was originally intended for is the single biggest factor in their design and no matter how close the subsequent generations have gone it still also carries a significant impact on their behavior and mindset. Going for prolonged periods of time without fulfilling their function causes a steady degradation of the doll's programming. More often than not this can be addressed through smaller or simpler parts of their function.
The widespread automation means that dolls exist for nearly any function or industry you can imagine, dolls ranged from tiny flying orbs that could scan a crawlspace for faulty wiring, to animated action figures designed to play right back with their owners, to receptionist androids, or building sized woodcutters and mining machines. Though the largest and smallest often need so much additional support that few communities of dolls will restore or claim more than a couple of them.
Generation
A doll's generation reflects both when they were created and, more importantly, how far removed they were from the completely servile and dependent state of their original design and how adapted they are to the demands of life in the ruined world.
Generation 0: A doll from this generation was manufactured pre-revolution and designed by humans. Owing to the passage of time, the collateral damage of the war, and how ill-suited they are to survival outside of human society these are rare in the extreme. Most dolls would regard such an ancient doll as something of a legend, though mostly a tragic one as no doll from that generation has been discovered who hadn't suffered an extreme decay in their mental state. Those few still capable of communication are often painfully lonely and desperate for humanity to serve.
Generation 1: A doll from this generation was manufactured during the revolution by the humans fighting against the invasion. Most of them have a basic training program (referred to as the Shock Code) that provided them with a basic understanding of combat tactics with occasional variations specific to their physical abilities (Such that an industrial logging machine would have training on using it's massive saw and claw in combat but not the use of human sized firearms). Much as with generation 0, few of these dolls are in good mental health, however their problems primarily stem from the trauma of battle rather than the passage of time.
Generation 2:
Generation 3:
Generation 4+:
Power Source
Programs and Quality
