The creation of a magical simulacrum of some sort of creature to serve the interests of the caster. The properties of the simulacrum affect the difficulty of casting the spell. Conjuration is a specialized field of Unicorn Magic. The caster can also only control a finite number of conjured beings at once without risking losing control of them.
Time the Simulacrum Persists |
Difficulty Points |
1 round |
-1 |
5 rounds |
+0 |
10 rounds |
+1 |
1 hour |
+2 |
12 hours |
+3 |
1 day |
+4 |
1 week |
+5 |
Indefinite |
+6 |
Pony-Scale Wound Level that will dispel the Simulacrum |
DP |
Scratch |
-2 |
Flesh Wound |
-1 |
Minor Wound |
+0 |
Wound |
+1 |
Major Wound |
+2 |
Mortal Wound |
+3 |
Fatal Wound |
+4 |
Chunky Salsa |
+5 |
By default, the Simulacrum has -4 on all stats and no skills. The chart below applies independently to each stat.
Stats value |
DP |
-2 |
0 |
-1 |
1 |
0 |
2 |
1 |
3 |
2 |
4 |
3 |
5 |
4 |
6 |
A Simulacrum cannot have higher MAG than its caster.
A Simulacrum has -4 on all skills irrespective of their normal defaults, except as improved below:
Skill value (each skill) |
DP |
-4 |
0 |
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