Under Construction/Review

The creation of a magical simulacrum of some sort of creature to serve the interests of the caster. The properties of the simulacrum affect the difficulty of casting the spell. Conjuration is a specialized field of Unicorn Magic. The caster can also only control a finite number of conjured beings at once without risking losing control of them.

Time the Simulacrum Persists

Difficulty Points

1 round

-1

3 rounds

+0

9 rounds

+1

1 hour

+2

12 hours

+3

1 day

+4

1 week

+5

Indefinite

+6

Pony-Scale Wound Level that will dispel the Simulacrum

DP

Scratch

-2

Flesh Wound

-1

Minor Wound

+0

Wound

+1

Major Wound

+2

Mortal Wound

+3

Fatal Wound

+4

Chunky Salsa

+5

By default, the Simulacrum has -2 on all stats and no skills. The chart below applies independently to each stat.

Stats value

DP

-2

0

-1

1

0

2

1

3

2

4

3

5

4

6

A Simulacrum cannot have higher MAG than its caster.

A Simulacrum has -4 on all skills irrespective of their normal defaults, except as improved below:

Skill value (each skill)

DP

-4

0

-3

0.5

-2

1

-1

1.5

0

2

1

2.5

2

3

3

3.5

4

4

5

4.5

6

5

Note that the cost given is a total.

Other features

Feature

DP Cost

Explanation

Flying

1

The simulacrum can fly, including hovering, as if weightless.

Telepathic Bond

1

The caster can see and hear what the simulacrum would be able to see and hear.

Easy to Control

2

The simulacrum counts as only one-half its normal control limit.

Safety Features

1

The simulacrum will self-dispel if the caster loses control of it.

Unmoving

-1

The simulacrum can't move on its own; someone has to carry it around.

Control Range

1

The simulacrum is able to function outside the sight of its controller.

Controlling a Simulacrum: The caster may simultaneously control a number of simulacra equal to his or her WIL without risk of spontaneous control failure. When a simulacrum in excess of this number is created, the caster must make a WIL check against the number of simulacra. If it is failed, a randomly selected simulacrum (not necessarily the newly created one) goes out of control and behaves randomly. Control cannot be reestablished without specialized spells.

A simulacrum that is under control may be dispelled at will as a free action.