---- ''Archived GM Notes:'' This page is unsealed GM-notes pertaining to PRPG2. It is ''not'' canonical to PRPG2. It main contain contradictions (even with itself), and preliminary ideas that were merely written down as I thought of them, for later consideration. The absence of something mentioned here from the canon does not necessarily mean that the party "missed" it, it could have been mooted for other reasons or simply discarded by me. ---- Ancient magic has kept the hybrid forest at bay somewhat, but regular everfree vegetation has established some footholds in Canterlot. Some towers fallen, and scars of ancient war. 15 - middle aged one 16 - adult 17 - filly 18 - foal The presence of the Elements will awaken a slumbering draconequus drawn to the ley lines of Canterlot tower. Divide the party into two teams. Sticker Bush / Jelle; Discolor / Owen; Merihu / Matt, Gabrio / Matt Shadow / Raja (or Lucca) Akasha / swicked; Flint / swicked Emerald / Winston; Qotho / Lucca Linguistic Universal Other team will perceive themselves as bugs. Ruse: instruct people first to go to A B C D, then to A C, to make it less obvious. or just instruct via PM. Put everyone who has done this before on one team Winning team gets a wish granted by the draconequus, within the limits of his power. The game: Destroy the enemy base. Ball. Enemy seen as hideous bugs. Purple or green. Own team seen as uniformed, green or purple.