''Lights of Navassa'' is a planned short campaign of [[hicu-rpg]]. It takes place in a historical 1920s setting and concerns a mystery at a remote lighthouse in the Caribbean, which threatens safe navigation to and from the Panama canal if it is not resolved. [[Lights of Navassa/Player Briefing]] [[Lights of Navassa/Background and Resources]] [[Lights of Navassa/Pregenerated Characters]] The Lights of Navassa Genre: Mystery/Suspense General Setting: Low-Divergence Alternate Earth, 1920s. It is 1925. Your lighthouse tender arrives to deliver supplies and a relief crew to a remote lighthouse on a guano island off the coast of Haiti, a routine exchange that has been accomplished many times in the past without incident. But this time, you are confronted with a potentially deadly mystery... What you will see: fascinating details about why the United States has a law allowing people to claim uninhabited islands, but only if enough birds have pooped on them; how circumstances will develop to prevent you from just going back to your boat at the first sign of danger like sensible people; how well or poorly I can do this genre.