This page describes the mechanics used for the Nonsanc tabletop. They are not necessarily identical to the mechanics that will be used in the computer game, and indeed these represent a simplification since there are many aspects of the computer game that do not need to be replicated in a tabletop. The GM may deviate from the mechanics for reasons of realism or storytelling.

Mons

Stats

Mons' combat capabilities are quantified by stats.

Mons also have other, secondary stats:

Moves

Mons have a list of moves they know. In the sanctioned battlesport, the list of moves is set by uMon, mons must meet strict level requirements to use moves, and they are limited to a certain number of moves in their moveset. In Nonsanc, none of these are required (though if moves are to be obtained licitly through the uMon store, the level requirements do apply.) Mons in nonsanc can also improvise moves, and "typeless" mons (e.g. utility mons) who may have no elemental moves at all regularly participate.

Most obviously, moves can be attacks that do damage. They can also modulate aspects of the elemental damage system (e.g. give a bonus to attacks of certain types). Some moves directly drain, or restore, energy points of other mons. Moves can also inflict or remove status effects. Of note, "Healing" moves are relatively rare, because while mon healing is fast, it is not fast enough to be tactically useful in most situations. Moves can inflict "status effects," mostly through the uMon battlesport system rather than as reflections of physical conditions, e.g. slowing down enemies.

Moves that are part of the elemental battle system do typically have some physical damage associated with them, though it is often small compared to the elemental damage. By contrast, "typeless" attacks - which include some sanctioned battlesport moves such as those involving biting, slashing, etc - are not affected by the type of the victim.

There is a bonus to the effect of many elemental moves when they are used by a mon of the same element as the move's nominal type.

Some moves have limited ammunition, either for natural reasons (the move actually uses some kind of physical object which is not reusable or is not recovered, at least, not recovered during a battle) or simply to give people something to buy at the uMon store.

Stats

NSC/Mechanics (last edited 2021-02-01 20:47:19 by Bryce)