This page describes the mechanics used for the Nonsanc tabletop. They are not necessarily identical to the mechanics that will be used in the computer game.
Mons
Stats
Mons' combat capabilities are quantified by stats.
- Physical Defense (PDE) - How resistant a mon is to physical (i.e. real, as opposed to elemental) damage.
- Physical Attack (PAT) - How strong a mon's physical attacks are.
- Elemental Defense (EDE) - How resistant a mon is to elemental damage, i.e. damage mediated by the uMon battle system.
- Elemental Attack (EAT) - How strong a mon's elemental attacks are.
- Agility (AGI) - How well a mon can evade most attacks (some attacks affect all enemies, or otherwise don't use AGI.) Applies to both melee and ranged attacks.
- Dexterity (DEX) - How well a mon can aim its attacks (some attacks do not require aiming.) Applies to both melee and ranged.
- Willpower (WIL) - Quantifies the mon's "psychic fortitude." This is used by some elemental attacks. As it is one of the stats assigned to mons by uMon as part of their battle system, it doesn't necessarily reflect the mon's actual willpower in the conventional sense (though by design, there is a general tendency to correlation.)
Mons also have other, secondary stats:
- Health points (HP)
- Morale points (MP)
- Energy points (EP)
- Experience points (XP)
