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Revision 1 as of 2021-06-07 21:58:58
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||Sharp Edges||Mon does damage to melee attackers||||
||Venomous||Mon sometimes poisons victims it melee attacks.||||
||Sharp Edges||On melee attacked||Mon does damage to melee attackers||||
||Venomous||Melee bonus||Mon sometimes does additional damage to mons it melee attacks.||||

An Intrinsic is an effect, similar to the effect resulting from a move, that applies to a mon intrinsically, i.e. without needing to do a move (or have a move performed on it).

Some intrinsics apply continually, others only during certain events.

Name

Aspect

Description

Mons

Flying Start

on deployment

The mon starts out flying, without having to use the "fly" move or equivalent.

Winged Catmon, bat and bird mons

Intrinsic Flight

continuous

The mon is inherently flying.

Bheloot

Bouncy

intermittent

The mon bounces around, sometimes counting as "flying" in a given turn.

Spronget

Wicked

on critical delivered

The mon does additional damage whenever it lands a critical hit.

Charhuahua, Curshuahua, Cursed Marionmon

Cheerleader

continuous even on bench

The mon sometimes raises its team's morale.

Trickyimp

Unstable Combustion

on critical delivered

Mon sometimes suffers additional after critical hits and may set things on fire.

Ignibat, Embunny, Volcrator

Extremely Unstable

on critical delivered

Mon sometimes violently self-destructs after critical hits.

Boilor, Rootbom

Elemental Cycle

continous (modular)

Mon shifts types from turn to turn

Boilor, Superheated Boilor, Caelumon, Primum Mobile Caelumon

Sharp Edges

On melee attacked

Mon does damage to melee attackers

Venomous

Melee bonus

Mon sometimes does additional damage to mons it melee attacks.

Impressive

First deployment

Mon is inherently impressive to the audience and increases majesty

Dreadful

First deployment

Mon increases audience receptiveness to bloodlust

Beautiful

First deployment

Mon is pretty, increases beauty

Thrilling

First deployment

Mon is exciting

Regenerating

Continuous

Mon regenerates HP continuously

Fearsome

Continuous (even on bench)

Sometimes drains morale of enemy when present.

Grappler

On melee attacked

May stun melee attackers.

Dynamic Shielding

On elemental attacked

Recovers energy points when it is attacked with elemental damage.

Assassin

Melee bonus

Mon sometimes does additional damage when making melee attacks.

Sparks

Melee bonus

Mon sometimes does additional damage when making melee attacks.

Stubborn

On withdraw

Mon loses morale if withdrawn from a fight.

(Element) Overwhelming

On deployment

Mon boosts the power of its own elemental type.

Berzerker

On 1st deployment

Mon will not withdraw.

Healthy

Continuous

Cures some status effects spontaneously, at random.

Easily Fatigued

At end

After a short while, the mon's AGI falls.

Fount of Energy

Continuous

Restores energy of its side.

NSC/Mon Intrinsics (last edited 2021-06-12 20:06:21 by Bryce)