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Size: 2683
Comment:
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Size: 4194
Comment:
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| Deletions are marked like this. | Additions are marked like this. |
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| ||Cheerleader||continuous even on bench||The mon sometimes raises its team's morale.||Trickyimp|| ||Unstable Combustion||on critical delivered||Mon sometimes suffers additional after critical hits and may set things on fire.||Ignibat, Embunny, Volcrator|| ||Extremely Unstable||on critical delivered||Mon sometimes violently self-destructs after critical hits.||Boilor, Rootbom|| |
||Cheerleader||continuous even on bench||The mon sometimes raises its team's morale.||Trickyimp, Sunlight Hoopoon|| ||Unstable Combustion||on critical received||Mon sometimes suffers additional damage after critical hits and may set things on fire.||Ignibat, Embunny, Volcrator|| ||Extremely Unstable||on critical received||Mon sometimes violently self-destructs after critical hits.||Rootbom|| |
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| ||Sharp Edges||Mon does damage to melee attackers|||| ||Venomous||Mon sometimes poisons victims it melee attacks.|||| ||Impressive||First deployment||Mon is inherently impressive to the audience and increases majesty|||| ||Dreadful||First deployment||Mon increases audience receptiveness to bloodlust|||| ||Beautiful||First deployment||Mon is pretty, increases beauty|||| ||Thrilling||First deployment||Mon is exciting|||| ||Regenerating||Continuous||Mon regenerates HP continuously|||| ||Fearsome||Continuous (even on bench)||Sometimes drains morale of enemy when present.|||| ||Grappler||On melee attacked||May stun melee attackers.|||| ||Dynamic Shielding||On elemental attacked||Recovers energy points when it is attacked with elemental damage.|||| ||Assassin||Melee bonus||Mon sometimes does additional damage when making melee attacks.|||| ||Sparks||Melee bonus||Mon sometimes does additional damage when making melee attacks.|||| ||Stubborn||On withdraw||Mon loses morale if withdrawn from a fight.|||| ||(Element) Overwhelming||On deployment||Mon boosts the power of its own elemental type.|||| ||Berzerker||On 1st deployment||Mon will not withdraw.|||| ||Healthy||Continuous||Cures some status effects spontaneously, at random.|||| ||Easily Fatigued||At end||After a short while, the mon's AGI falls.|||| ||Fount of Energy||Continuous||Restores energy of its side.|||| |
||Sharp Edges||On melee attacked||Mon does damage to melee attackers||Fugumon, Turbo Fugumon, Trispike, Urchapus, Coramon, Gorgon Coramon, Sindramon, Mystic Sindramon, Batactus, Thorane, Seaquill, Razorrat, Ultra Razorrat, Durimon, Duriking|| ||Venomous||Melee bonus||Mon sometimes does additional damage to mons it melee attacks.||Sychworm, Platarmon, Ultra Platarmon, Seattle, Urchapus|| ||Burning Hot||On melee attacked||Mon sometimes does damage to melee attackers.||Calidoron, Spooky Calidoron, Volcrator|| ||Poisonous||On melee attacked||Mon sometimes does counterdamage to melee attackers.||Fugumon, Turbo Fugumon, Nudimon, Slubbit, Anuramon, Ultra Anuramon, Spongimon, Mandragoramon, Efftemon, Efftelisk|| ||Impressive||First deployment||Mon is inherently impressive to the audience and increases majesty||Winged Salamandramon, Salamandragon, Caelumon, Ghidormon, Heromon, Hexhamon, Unicomon|| ||Dreadful||First deployment||Mon increases audience receptiveness to bloodlust||Anelapede, Burrowmon, Dire Burromon, Electrawuff, Electrawarg, Ghidormon, Heromon, Panzermon, Cursed Panzermon, Scorpene, Ultra Scorpene, Volcrator, Yokaimon|| ||Beautiful||First deployment||Mon is pretty, increases beauty||Celestine, Unanchored Celestine, Unicomon, Mod Sexmon, Primum Mobile Caelumon, Caelumon, Heromon|| ||Thrilling||First deployment||Mon is exciting||Burrowmon, Dire Burrowmon, Calidoron, Spooky Calidoron, Embunny, Embrabbit, Human, Ghidormon, Rootbom, Salamandramon, Winged Salamandramon, Salamandragon, Scorpene, Ultra Scorpene, Volcrator|| ||Regenerating||Continuous||Mon regenerates HP continuously||Castrotroll, Heromon|| ||Fearsome||Continuous (even on bench)||Sometimes drains morale of enemy when present.||Heromon, Cursed Panzermon, Polypodmind, Unanchored Celestine, Moonlight Hoopoon, Warlock Kosemon, Primum Mobile Caelumon|| ||Grappler||On melee attacked||May stun melee attackers.||Rootbom, Rootmyne, Anelapede, Mkodomon, Cephalamon|| ||Martyr||On elemental attacked||Recovers morale points when it is attacked with elemental damage.||Soramon|| ||Dynamic||On elemental attacked||Recovers energy points when it is attacked with elemental damage.||Goylemkht, Primum Mobile Caelumon|| ||Assassin||Melee bonus||Mon sometimes does additional damage when making melee attacks.||Trispike|| ||Stubborn||On withdraw||Mon loses morale if withdrawn from a fight.||Norzmon|| ||(Element) Overwhelming||On deployment||Mon boosts the power of its own elemental type.||Ultra form mons.|| ||Berzerker||On 1st deployment||Mon will not withdraw.||Norzherr, Charhuahua, Curshuahua|| ||Healthy||Continuous||Cures some status effects spontaneously, at random.||Megaphant, Sargasso Lamonaire|| ||Easily Fatigued||At end||After six turns, the mon's AGI falls.||Slubbit, Rockroc|| ||Clockwork Mind||Continuous||Shrugs off certain mental status effects||Steamodile, Steamogator|| |
An Intrinsic is an effect, similar to the effect resulting from a move, that applies to a mon intrinsically, i.e. without needing to do a move (or have a move performed on it).
Some intrinsics apply continually, others only during certain events.
Name |
Aspect |
Description |
Mons |
Flying Start |
on deployment |
The mon starts out flying, without having to use the "fly" move or equivalent. |
Winged Catmon, bat and bird mons |
Intrinsic Flight |
continuous |
The mon is inherently flying. |
Bheloot |
Bouncy |
intermittent |
The mon bounces around, sometimes counting as "flying" in a given turn. |
Spronget |
Wicked |
on critical delivered |
The mon does additional damage whenever it lands a critical hit. |
Charhuahua, Curshuahua, Cursed Marionmon |
Cheerleader |
continuous even on bench |
The mon sometimes raises its team's morale. |
Trickyimp, Sunlight Hoopoon |
Unstable Combustion |
on critical received |
Mon sometimes suffers additional damage after critical hits and may set things on fire. |
Ignibat, Embunny, Volcrator |
Extremely Unstable |
on critical received |
Mon sometimes violently self-destructs after critical hits. |
Rootbom |
Elemental Cycle |
continous (modular) |
Mon shifts types from turn to turn |
Boilor, Superheated Boilor, Caelumon, Primum Mobile Caelumon |
Sharp Edges |
On melee attacked |
Mon does damage to melee attackers |
Fugumon, Turbo Fugumon, Trispike, Urchapus, Coramon, Gorgon Coramon, Sindramon, Mystic Sindramon, Batactus, Thorane, Seaquill, Razorrat, Ultra Razorrat, Durimon, Duriking |
Venomous |
Melee bonus |
Mon sometimes does additional damage to mons it melee attacks. |
Sychworm, Platarmon, Ultra Platarmon, Seattle, Urchapus |
Burning Hot |
On melee attacked |
Mon sometimes does damage to melee attackers. |
Calidoron, Spooky Calidoron, Volcrator |
Poisonous |
On melee attacked |
Mon sometimes does counterdamage to melee attackers. |
Fugumon, Turbo Fugumon, Nudimon, Slubbit, Anuramon, Ultra Anuramon, Spongimon, Mandragoramon, Efftemon, Efftelisk |
Impressive |
First deployment |
Mon is inherently impressive to the audience and increases majesty |
Winged Salamandramon, Salamandragon, Caelumon, Ghidormon, Heromon, Hexhamon, Unicomon |
Dreadful |
First deployment |
Mon increases audience receptiveness to bloodlust |
Anelapede, Burrowmon, Dire Burromon, Electrawuff, Electrawarg, Ghidormon, Heromon, Panzermon, Cursed Panzermon, Scorpene, Ultra Scorpene, Volcrator, Yokaimon |
Beautiful |
First deployment |
Mon is pretty, increases beauty |
Celestine, Unanchored Celestine, Unicomon, Mod Sexmon, Primum Mobile Caelumon, Caelumon, Heromon |
Thrilling |
First deployment |
Mon is exciting |
Burrowmon, Dire Burrowmon, Calidoron, Spooky Calidoron, Embunny, Embrabbit, Human, Ghidormon, Rootbom, Salamandramon, Winged Salamandramon, Salamandragon, Scorpene, Ultra Scorpene, Volcrator |
Regenerating |
Continuous |
Mon regenerates HP continuously |
Castrotroll, Heromon |
Fearsome |
Continuous (even on bench) |
Sometimes drains morale of enemy when present. |
Heromon, Cursed Panzermon, Polypodmind, Unanchored Celestine, Moonlight Hoopoon, Warlock Kosemon, Primum Mobile Caelumon |
Grappler |
On melee attacked |
May stun melee attackers. |
Rootbom, Rootmyne, Anelapede, Mkodomon, Cephalamon |
Martyr |
On elemental attacked |
Recovers morale points when it is attacked with elemental damage. |
Soramon |
Dynamic |
On elemental attacked |
Recovers energy points when it is attacked with elemental damage. |
Goylemkht, Primum Mobile Caelumon |
Assassin |
Melee bonus |
Mon sometimes does additional damage when making melee attacks. |
Trispike |
Stubborn |
On withdraw |
Mon loses morale if withdrawn from a fight. |
Norzmon |
(Element) Overwhelming |
On deployment |
Mon boosts the power of its own elemental type. |
Ultra form mons. |
Berzerker |
On 1st deployment |
Mon will not withdraw. |
Norzherr, Charhuahua, Curshuahua |
Healthy |
Continuous |
Cures some status effects spontaneously, at random. |
Megaphant, Sargasso Lamonaire |
Easily Fatigued |
At end |
After six turns, the mon's AGI falls. |
Slubbit, Rockroc |
Clockwork Mind |
Continuous |
Shrugs off certain mental status effects |
Steamodile, Steamogator |
