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Revision 1 as of 2021-06-07 21:58:58
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Revision 9 as of 2021-06-09 19:46:50
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Editor: Bryce
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Deletions are marked like this. Additions are marked like this.
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||Cheerleader||continuous even on bench||The mon sometimes raises its team's morale.||Trickyimp||
||Unstable Combustion||on critical delivered||Mon sometimes suffers additional after critical hits and may set things on fire.||Ignibat, Embunny, Volcrator||
||Extremely Unstable||on critical delivered||Mon sometimes violently self-destructs after critical hits.||Boilor, Rootbom||
||Elemental Cycle||continous (modular)||Mon shifts types from turn to turn||Boilor, Superheated Boilor, Caelumon, Primum Mobile Caelumon||
||Sharp Edges||Mon does damage to melee attackers||||
||Venomous||Mon sometimes poisons victims it melee attacks.||||
||Impressive||First deployment||Mon is inherently impressive to the audience and increases majesty||||
||Dreadful||First deployment||Mon increases audience receptiveness to bloodlust||||
||Beautiful||First deployment||Mon is pretty, increases beauty||||
||Thrilling||First deployment||Mon is exciting||||
||Regenerating||Continuous||Mon regenerates HP continuously||||
||Fearsome||Continuous (even on bench)||Sometimes drains morale of enemy when present.||||
||Grappler||On melee attacked||May stun melee attackers.||||
||Dynamic Shielding||On elemental attacked||Recovers energy points when it is attacked with elemental damage.||||
||Assassin||Melee bonus||Mon sometimes does additional damage when making melee attacks.||||
||Sparks||Melee bonus||Mon sometimes does additional damage when making melee attacks.||||
||Stubborn||On withdraw||Mon loses morale if withdrawn from a fight.||||
||(Element) Overwhelming||On deployment||Mon boosts the power of its own elemental type.||||
||Berzerker||On 1st deployment||Mon will not withdraw.||||
||Healthy||Continuous||Cures some status effects spontaneously, at random.||||
||Easily Fatigued||At end||After a short while, the mon's AGI falls.||||
||Fount of Energy||Continuous||Restores energy of its side.||||
||Cheerleader||continuous even on bench||The mon sometimes raises its team's morale.||Trickyimp, Sunlight Hoopoon||
||Unstable Combustion||on critical received||Mon sometimes suffers additional damage after critical hits and may set things on fire.||Ignibat, Embunny, Volcrator||
||Extremely Unstable||on critical received||Mon sometimes violently self-destructs after critical hits.||Rootbom||
||Elemental Cycle||continous (modular)||Mon shifts types from turn to turn||Boilor, Superheated Boilor||
||Sharp Edges||On melee attacked||Mon does damage to melee attackers||Fugumon, Turbo Fugumon, Trispike, Urchapus, Coramon, Gorgon Coramon, Sindramon, Mystic Sindramon, Batactus, Thorane, Seaquill, Razorrat, Ultra Razorrat, Durimon, Duriking||
||Venomous||Melee bonus||Mon sometimes does additional damage to mons it melee attacks.||Sychworm, Platarmon, Ultra Platarmon, Seattle, Urchapus||
||Burning Hot||On melee attacked||Mon sometimes does damage to melee attackers.||Calidoron, Spooky Calidoron, Volcrator||
||Poisonous||On melee attacked||Mon sometimes does counterdamage to melee attackers.||Fugumon, Turbo Fugumon, Nudimon, Slubbit, Anuramon, Ultra Anuramon, Spongimon, Mandragoramon, Efftemon, Efftelisk||
||Impressive||First deployment||Mon is inherently impressive to the audience and increases majesty||Winged Salamandramon, Salamandragon, Caelumon, Ghidormon, Heromon, Hexhamon, Unicomon||
||Dreadful||First deployment||Mon increases audience receptiveness to bloodlust||Anelapede, Burrowmon, Dire Burromon, Electrawuff, Electrawarg, Ghidormon, Heromon, Panzermon, Cursed Panzermon, Scorpene, Ultra Scorpene, Volcrator, Yokaimon||
||Beautiful||First deployment||Mon is pretty, increases beauty||Celestine, Unanchored Celestine, Unicomon, Mod Sexmon, Primum Mobile Caelumon, Caelumon, Heromon||
||Thrilling||First deployment||Mon is exciting||Burrowmon, Dire Burrowmon, Calidoron, Spooky Calidoron, Embunny, Embrabbit, Human, Ghidormon, Rootbom, Salamandramon, Winged Salamandramon, Salamandragon, Scorpene, Ultra Scorpene, Volcrator||
||Regenerating||Continuous||Mon regenerates HP continuously||Castrotroll, Heromon||
||Fearsome||Continuous (even on bench)||Sometimes drains morale of enemy when present.||Heromon, Cursed Panzermon, Polypodmind, Unanchored Celestine, Moonlight Hoopoon, Warlock Kosemon, Primum Mobile Caelumon||
||Grappler||On melee attacked||May stun melee attackers.||Rootbom, Rootmyne, Anelapede, Mkodomon, Cephalamon||
||Martyr||On elemental attacked||Recovers morale points when it is attacked with elemental damage.||Soramon||
||Dynamic||On elemental attacked||Recovers energy points when it is attacked with elemental damage.||Goylemkht, Primum Mobile Caelumon||
||Assassin||Melee bonus||Mon sometimes does additional damage when making melee attacks.||Trispike, Iron Shrike||
||Stubborn||On withdraw||Mon loses morale if withdrawn from a fight.||Norzmon||
||(Element) Overwhelming||On deployment||Mon boosts the power of its own elemental type.||Ultra form mons.||
||Berzerker||On 1st deployment||Mon will not withdraw.||Norzherr, Charhuahua, Curshuahua||
||Healthy||Continuous||Cures some status effects spontaneously, at random.||Megaphant, Sargasso Lamonaire||
||Easily Fatigued||At end||After six turns, the mon's AGI falls.||Slubbit, Rockroc||
||Clockwork Mind||Continuous||Shrugs off certain mental status effects||Steamodile, Steamogator||

An Intrinsic is an effect, similar to the effect resulting from a move, that applies to a mon intrinsically, i.e. without needing to do a move (or have a move performed on it).

Some intrinsics apply continually, others only during certain events.

Name

Aspect

Description

Mons

Flying Start

on deployment

The mon starts out flying, without having to use the "fly" move or equivalent.

Winged Catmon, bat and bird mons

Intrinsic Flight

continuous

The mon is inherently flying.

Bheloot

Bouncy

intermittent

The mon bounces around, sometimes counting as "flying" in a given turn.

Spronget

Wicked

on critical delivered

The mon does additional damage whenever it lands a critical hit.

Charhuahua, Curshuahua, Cursed Marionmon

Cheerleader

continuous even on bench

The mon sometimes raises its team's morale.

Trickyimp, Sunlight Hoopoon

Unstable Combustion

on critical received

Mon sometimes suffers additional damage after critical hits and may set things on fire.

Ignibat, Embunny, Volcrator

Extremely Unstable

on critical received

Mon sometimes violently self-destructs after critical hits.

Rootbom

Elemental Cycle

continous (modular)

Mon shifts types from turn to turn

Boilor, Superheated Boilor

Sharp Edges

On melee attacked

Mon does damage to melee attackers

Fugumon, Turbo Fugumon, Trispike, Urchapus, Coramon, Gorgon Coramon, Sindramon, Mystic Sindramon, Batactus, Thorane, Seaquill, Razorrat, Ultra Razorrat, Durimon, Duriking

Venomous

Melee bonus

Mon sometimes does additional damage to mons it melee attacks.

Sychworm, Platarmon, Ultra Platarmon, Seattle, Urchapus

Burning Hot

On melee attacked

Mon sometimes does damage to melee attackers.

Calidoron, Spooky Calidoron, Volcrator

Poisonous

On melee attacked

Mon sometimes does counterdamage to melee attackers.

Fugumon, Turbo Fugumon, Nudimon, Slubbit, Anuramon, Ultra Anuramon, Spongimon, Mandragoramon, Efftemon, Efftelisk

Impressive

First deployment

Mon is inherently impressive to the audience and increases majesty

Winged Salamandramon, Salamandragon, Caelumon, Ghidormon, Heromon, Hexhamon, Unicomon

Dreadful

First deployment

Mon increases audience receptiveness to bloodlust

Anelapede, Burrowmon, Dire Burromon, Electrawuff, Electrawarg, Ghidormon, Heromon, Panzermon, Cursed Panzermon, Scorpene, Ultra Scorpene, Volcrator, Yokaimon

Beautiful

First deployment

Mon is pretty, increases beauty

Celestine, Unanchored Celestine, Unicomon, Mod Sexmon, Primum Mobile Caelumon, Caelumon, Heromon

Thrilling

First deployment

Mon is exciting

Burrowmon, Dire Burrowmon, Calidoron, Spooky Calidoron, Embunny, Embrabbit, Human, Ghidormon, Rootbom, Salamandramon, Winged Salamandramon, Salamandragon, Scorpene, Ultra Scorpene, Volcrator

Regenerating

Continuous

Mon regenerates HP continuously

Castrotroll, Heromon

Fearsome

Continuous (even on bench)

Sometimes drains morale of enemy when present.

Heromon, Cursed Panzermon, Polypodmind, Unanchored Celestine, Moonlight Hoopoon, Warlock Kosemon, Primum Mobile Caelumon

Grappler

On melee attacked

May stun melee attackers.

Rootbom, Rootmyne, Anelapede, Mkodomon, Cephalamon

Martyr

On elemental attacked

Recovers morale points when it is attacked with elemental damage.

Soramon

Dynamic

On elemental attacked

Recovers energy points when it is attacked with elemental damage.

Goylemkht, Primum Mobile Caelumon

Assassin

Melee bonus

Mon sometimes does additional damage when making melee attacks.

Trispike, Iron Shrike

Stubborn

On withdraw

Mon loses morale if withdrawn from a fight.

Norzmon

(Element) Overwhelming

On deployment

Mon boosts the power of its own elemental type.

Ultra form mons.

Berzerker

On 1st deployment

Mon will not withdraw.

Norzherr, Charhuahua, Curshuahua

Healthy

Continuous

Cures some status effects spontaneously, at random.

Megaphant, Sargasso Lamonaire

Easily Fatigued

At end

After six turns, the mon's AGI falls.

Slubbit, Rockroc

Clockwork Mind

Continuous

Shrugs off certain mental status effects

Steamodile, Steamogator

NSC/Mon Intrinsics (last edited 2021-06-12 20:06:21 by Bryce)