An Intrinsic is an effect, similar to the effect resulting from a move, that applies to a mon intrinsically, i.e. without needing to do a move (or have a move performed on it).
Some intrinsics apply continually, others only during certain events.
Name |
Aspect |
Description |
Mons |
Flying Start |
on deployment |
The mon starts out flying, without having to use the "fly" move or equivalent. |
Winged Catmon, bat and bird mons |
Intrinsic Flight |
continuous |
The mon is inherently flying. |
Bheloot |
Bouncy |
intermittent |
The mon bounces around, sometimes counting as "flying" in a given turn. |
Spronget |
Wicked |
on critical delivered |
The mon does additional damage whenever it lands a critical hit. |
Charhuahua, Curshuahua, Cursed Marionmon |
Cheerleader |
continuous even on bench |
The mon sometimes raises its team's morale. |
Trickyimp |
Unstable Combustion |
on critical delivered |
Mon sometimes suffers additional after critical hits and may set things on fire. |
Ignibat, Embunny, Volcrator |
Extremely Unstable |
on critical delivered |
Mon sometimes violently self-destructs after critical hits. |
Boilor, Rootbom |
Elemental Cycle |
continous (modular) |
Mon shifts types from turn to turn |
Boilor, Superheated Boilor, Caelumon, Primum Mobile Caelumon |
Sharp Edges |
On melee attacked |
Mon does damage to melee attackers |
|
Venomous |
Melee bonus |
Mon sometimes does additional damage to mons it melee attacks. |
|
Impressive |
First deployment |
Mon is inherently impressive to the audience and increases majesty |
|
Dreadful |
First deployment |
Mon increases audience receptiveness to bloodlust |
|
Beautiful |
First deployment |
Mon is pretty, increases beauty |
|
Thrilling |
First deployment |
Mon is exciting |
|
Regenerating |
Continuous |
Mon regenerates HP continuously |
|
Fearsome |
Continuous (even on bench) |
Sometimes drains morale of enemy when present. |
|
Grappler |
On melee attacked |
May stun melee attackers. |
|
Dynamic Shielding |
On elemental attacked |
Recovers energy points when it is attacked with elemental damage. |
|
Assassin |
Melee bonus |
Mon sometimes does additional damage when making melee attacks. |
|
Sparks |
Melee bonus |
Mon sometimes does additional damage when making melee attacks. |
|
Stubborn |
On withdraw |
Mon loses morale if withdrawn from a fight. |
|
(Element) Overwhelming |
On deployment |
Mon boosts the power of its own elemental type. |
|
Berzerker |
On 1st deployment |
Mon will not withdraw. |
|
Healthy |
Continuous |
Cures some status effects spontaneously, at random. |
|
Easily Fatigued |
At end |
After a short while, the mon's AGI falls. |
|
Fount of Energy |
Continuous |
Restores energy of its side. |
