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⇤ ← Revision 1 as of 2016-09-12 22:09:16
Size: 944
Comment:
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← Revision 2 as of 2016-09-15 22:36:21 ⇥
Size: 980
Comment:
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| Deletions are marked like this. | Additions are marked like this. |
| Line 3: | Line 3: |
| ||Healing Spray||$100||10 First Aid||+5 Health|| | ||'''Healing Spray'''||$100||10 First Aid||+5 Health|| |
| Line 6: | Line 6: |
| ||Medikit||$500||15 First Aid||+20 Health|| | ||'''Medikit'''||$500||15 First Aid||+20 Health|| |
| Line 9: | Line 9: |
| ||Trauma Kit||$1000||15 Surgeon||Resuscitates target|| | ||'''Trauma Kit'''||$1000||15 Surgeon||Resuscitates target|| |
| Line 12: | Line 12: |
| ||Re-energizer||$200||10 Repair||+10 Health|| | ||'''Re-energizer'''||$200||10 Repair||+10 Health|| |
| Line 17: | Line 17: |
| ||Stimpack||$500||10 First Aid||+2 Sequence, +1 Movement|| | ||'''Stimpack'''||$500||10 First Aid||+2 Sequence, +1 Movement|| |
| Line 22: | Line 22: |
| ||Love Perfume||$500||+2 Seduction, Illicit|| | ||'''Love Perfume'''||$500||+2 Seduction, Illicit|| |
Health
Healing Spray |
$100 |
10 First Aid |
+5 Health |
Alchemical mixture compressed into a can. Seals wounds and speeds regeneration
Medikit |
$500 |
15 First Aid |
+20 Health |
Case containing standard mixtures, tools and supplies to treat wounds in a combat situation
Trauma Kit |
$1000 |
15 Surgeon |
Resuscitates target |
Contains necessary tools to reanimate a dead biological combatant. Must be used in a timely fashion, and does nothing to restore patient readiness after revival.
Re-energizer |
$200 |
10 Repair |
+10 Health |
A tool with a charge to jump start the emergency repair of cyberponies.
Combat Drugs
Stimpack |
$500 |
10 First Aid |
+2 Sequence, +1 Movement |
Powerful stimulants giving a short boost to muscle strength and mental agility.
Utility Drugs
Love Perfume |
$500 |
+2 Seduction, Illicit |
A fragrance that helps atract amorous attention to the wearer.
