Health
Healing Spray |
$100 |
10 First Aid |
+5 Health |
Alchemical mixture compressed into a can. Seals wounds and speeds regeneration
Medikit |
$500 |
15 First Aid |
+20 Health |
Case containing standard mixtures, tools and supplies to treat wounds in a combat situation
Trauma Kit |
$1000 |
15 Surgeon |
Resuscitates target |
Contains necessary tools to reanimate a dead biological combatant. Must be used in a timely fashion, and does nothing to restore patient readiness after revival.
Re-energizer |
$200 |
10 Repair |
+10 Health |
A tool with a charge to jump start the emergency repair of cyberponies.
Combat Drugs
Stimpack |
$500 |
10 First Aid |
+2 Sequence, +1 Movement |
Powerful stimulants giving a short boost to muscle strength and mental agility.
Utility Drugs
Love Perfume |
$500 |
+2 Seduction, Illicit |
A fragrance that helps atract amorous attention to the wearer.