Spells can attain more powerful versions as the governing skill is increased by Skill Points. This does not factor in the governing MAG Stat.
Pyromancy
Name |
Skill Level |
Difficulty |
Damage |
Range |
Effect |
Fireball |
|
18 |
5-10 |
7 |
1 Tile Radius |
Immolate |
|
12 |
|
8 |
Burning |
Cryomancy
Name |
Skill Level |
Difficulty |
Damage |
Range |
Effect |
Freeze |
|
20 |
|
6 |
Stunned 3 Rounds |
Frostbolt |
|
14 |
2-6 |
8 |
|
Blizzard |
4 |
22 |
4-10 |
7 |
2 Tile Radius |
Electromancy
Name |
Skill Level |
Difficulty |
Damage |
Range |
Effect |
Lightning |
|
16 |
2-8 |
6 |
EMP |
Chain Lightning |
3 |
18 |
2-8 |
6 |
EMP, jumps to Target with 3 Tiles |
Restoration
Name |
Skill Level |
Difficulty |
Healing |
Range |
Effect |
Heal |
|
15 |
5 |
4 |
Restores health |
Arcane
Name |
Skill Level |
Difficulty |
Damage |
Range |
Effect |
Energy Bolt |
|
12 |
1-4 |
10 |
Chronomancy
Name |
Skill Level |
Difficulty |
Damage |
Range |
Effect |
Haste |
1 |
16 |
|
5 |
+2 Sequence |
Slow |
1 |
18 |
|
10 |
-2 Sequence |
Necromancy
Name |
Skill Level |
Difficulty |
Damage |
Range |
Effect |
Raise Dead |
|
17 |
|
4 |
Creates zombie from corpse |
