Archived GM Notes: This page is unsealed GM-notes pertaining to PRPG2. It is not canonical to PRPG2. It may contain contradictions (even with itself), and preliminary ideas that were merely written down as I thought of them, for later consideration. The absence of something mentioned here from the canon does not necessarily mean that the party "missed" it, it could have been mooted for other reasons or simply discarded by me.
UNSEALED after review.
Mercenaries: Guard drop site. Signal horseshoe.
- Pointy the Unicorn: Give Horseshoe a secret phrase.
Horseshoe: Collect elements. Put in safe deposit box.
- Tell the bank manager the secret phrase.
Red Shield: Write Ruby when deposit is made by horseshoe.
- Not told secret phrase: tell Ruby something is amiss (he will also volunteer the information about the "false" alarm, which is not really false - the party may realize that if they observe the bank all day.) Letter to the NEBA: Informing Ruby as above. Although the recepient is NEBA, it was not addressed to their usual address, but to Ruby's temporary abode in Sparks. Then he received the letter from the real NEBA, after paying himself in accordance with Ruby's instructions, revoking her access. This was written by EL, who has recently arrived back on Teardrop Island. She set things up in Irongate and so Red Shield knows her. (Eldritch Lore has been banking with the Shield family for a long time. Were it not for the catastrophe she might have picked up a lot of compound interest in her secret Panamaneian bank account, haha )
